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	<title>Mogs Blog &#187; Mogs</title>
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		<title>EVE Online:Incarna</title>
		<link>http://www.mogs.com/blog/uncategorized/eve-onlineincarna</link>
		<comments>http://www.mogs.com/blog/uncategorized/eve-onlineincarna#comments</comments>
		<pubDate>Sun, 14 Aug 2011 20:15:54 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[MMORPG Issues]]></category>
		<category><![CDATA[Mogs]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[eve online]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=1109</guid>
		<description><![CDATA[The newest update/upgrade  to EVE online is Incarna. It allows you to leave your ship while you are docked in a station. I haven&#8217;t been able to play yet but I hear it&#8217;s pretty cool. Here is some information I got from the Evelopedia. Incarna (Also known as Ambulation or Walking in Stations) is an [...]]]></description>
			<content:encoded><![CDATA[<p>The newest update/upgrade  to EVE online is Incarna. It allows you to leave your ship while you are docked in a station. I haven&#8217;t been able to play yet but I hear it&#8217;s pretty cool. Here is some information I got from the Evelopedia.</p>
<p><a title="Incarna" href="http://wiki.eveonline.com/en/wiki/Incarna">Incarna</a> (Also known as <a title="Ambulation" href="http://wiki.eveonline.com/en/wiki/Ambulation">Ambulation</a> or Walking in Stations) is an  expansion for <a title="Eve online" href="http://wiki.eveonline.com/en/wiki/Eve_online">Eve Online</a> which introduces  the ability for pilots to step out of their pods and explore the Space  Stations throughout the galaxy. Walking in stations was first announced  in 2006 <a title="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=401" rel="nofollow" href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=401">[1]</a>.  The title Incarna was given as the official  patch name during the 2009 Fanfest, as part of an update revealing the  release to be sometime in 2010. The expansion will be released in  stages, the first of which was on 21st of June 2011.</p>
<p><a name="Game_Design"></a></p>
<h2>Game Design</h2>
<p>The expansion is initially going to be relatively bare-bones, due to  the nature of the challenges of creating the technology and creating  game play that does not encroach on the methods people play <a title="Eve online" href="http://wiki.eveonline.com/en/wiki/Eve_online">Eve Online</a> today.</p>
<p>A Tactical Map is a major feature being planned for the  expansion. <a title="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=504" rel="nofollow" href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=504">[3]</a></p>
<div>&#8220;Through the course of our work on Ambulation,  we’ve come to realize the potential a Tactical Map could have when it  comes to things like war planning, logistics and complex fleet  movements. The Tactical Map would be a 3D holographic image of the  universe. The difference between the Tactical Map and the F10 map is that the  Tactical Map would allow interaction of multiple people simultaneously &#8211;  with the expected moderator privileges, obviously. It&#8217;s a collaborative  tool, meant to aid corporations and alliances in dealing with the  complexities inherent in tactically coordinating large numbers of  people.&#8221;</div>
<p>On release, the primary content will be the ability to run shops  inside of stations, ranging from Plastic Surgeons to Fashion Outlets.  Players will also be able to set up corporate offices where they can  hold meetings and introduce recruits. Player scripted NPCs will deliver  dialogue to people looking for information.</p>
<p>Mini Games are an expected feature of the Walking in Stations  expansion, with a thread on the <a title="Eve online" href="http://wiki.eveonline.com/en/wiki/Eve_online">Eve Online</a> forums taking player suggestions for  games to include. Gambling is one of the primary functions that is  planned for inclusion, with the ability to place anything from <a title="ISK" href="http://wiki.eveonline.com/en/wiki/ISK">ISK</a> to Ships in a wager.</p>
<p>Custom, player made clothing is another major feature. It will be  possible for anyone to have a custom made uniform or outfit, but to  prevent &#8220;visual <a title="Griefing" href="http://wiki.eveonline.com/en/wiki/Griefing">griefing</a>,&#8221; the color palette is being kept subdued  and realistic. <a title="CCP" href="http://wiki.eveonline.com/en/wiki/CCP">CCP</a> has also hired fashion designers  to aid in the development of clothing and fabrics within the Walking in  Stations expansion.</p>
<p><a name="Locations"></a></p>
<h2>Locations</h2>
<p>Players will be able to ambulate inside of Space Stations, the  offices, and the ships located within them. In addition, the captain&#8217;s  quarters of a ship will also be a visitable location where the player  can decorate and furnish their quarters to some degree.</p>
<p><a name="Art_Direction"></a></p>
<h2>Art Direction</h2>
<div>&#8220;Macarena-dancing aliens have nothing to do with  science fiction in my book. I recommend watching Aliens, Blade Runner  and The Empire Strikes Back. This is what true science fiction is about  and the reason we made EVE.&#8221;</div>
<p>The design and art for the Walking in Stations expansion, much like  the rest of <a title="Eve online" href="http://wiki.eveonline.com/en/wiki/Eve_online">Eve Online</a>, pushes for  grittiness, functionality, and a grim reality. The player visible areas  of the space stations will be expansive, with a lot of space to visit.  Since there will not be running in <a title="Ambulation" href="http://wiki.eveonline.com/en/wiki/Ambulation">Ambulation</a>, special accelerated walkways will be  provided to allow faster transport from place to place.</p>
<p><a name="Graphics_Technology"></a></p>
<h2>Graphics  Technology</h2>
<p>Incarna will make use of a radiosity based lighting system licensed  from <a title="http://www.geomerics.com/" rel="nofollow" href="http://www.geomerics.com/">Geometrics</a>.  This  gives Incarna a softer, warmer look when compared with Eve.  As  described at the CCP Presents! panel at Fanfest 2009<a title="http://www.youtube.com/user/ccpgames?blend=1&amp;ob=4#p/c/E7A45268BF4505BC/0/rNhPig8inEY" rel="nofollow" href="http://www.youtube.com/user/ccpgames?blend=1&amp;ob=4#p/c/E7A45268BF4505BC/0/rNhPig8inEY">[4]</a>:</p>
<div>&#8220;It means that you can have just one light source  and then that light source will bounce all over the room;  it will pick  up the light that is already on the wall and then bounce that light  back.  So if you have a green wall lit by a white light there will  actually be a greenish hue on the entire room. And this gives you a  really warm, fuzzy look to the interiors.  This is actually something  we&#8217;re working hard on because the look for the space is really crafted  in Eve to be a harsh, and dark contrasty look; partially because that&#8217;s  how space looks, but also because we want to give you that feeling that  Eve is a dark and cold place, and people can really screw you over,  right?  So we deliver that through the visuals when you&#8217;re in space.   However in stations, as we&#8217;re deploying Incarna, you won&#8217;t be able to  kill people, at least not in the first iterations, so it makes a lot of  sense for us to develop a different kind of lighting model.  So we want  this [to be] more of a soft, warmer model and that&#8217;s what this  technology allows us to do.&#8221;</div>
<div>I can&#8217;t wait to get back into the game and see my ships from an actual human perspective. I want to see a Hulk docked in Jita. I wonder of you will be able to see other peoples ships in the same station. The skins they have for the characters look really good too.</div>
<div><img class="alignnone" title="Walking in Stations character preview" src="http://wiki.eveonline.com/wikiEN/images/2/26/RealtimeCharCrop.jpg" alt="" width="367" height="393" /></div>
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		<title>Facebook and Twitter Privacy</title>
		<link>http://www.mogs.com/blog/mogs/facebook-and-twitter-privacy</link>
		<comments>http://www.mogs.com/blog/mogs/facebook-and-twitter-privacy#comments</comments>
		<pubDate>Wed, 17 Nov 2010 22:03:53 +0000</pubDate>
		<dc:creator>Jake</dc:creator>
				<category><![CDATA[Free Gold Giveaway]]></category>
		<category><![CDATA[Mogs]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=879</guid>
		<description><![CDATA[Facebook&#160;1 and Twitter&#160;2 are important to our business because they provide the easiest way for us stay in touch with our customers. Working in the Real Money Trading Industry means that things are constantly changing around here on a daily, and sometimes even hourly basis. We post frequent updates on price changes and new power [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-882" href="http://www.mogs.com/blog/mogs/facebook-and-twitter-privacy/attachment/twitter-and-facebook"><img class="aligncenter size-full wp-image-882" title="twitter-and-facebook" src="http://www.mogs.com/blog/wp-content/uploads/twitter-and-facebook.png" alt="twitter and facebook" width="592" height="257" /></a></p>
<p>Facebook<sup>&nbsp;<a href="http://www.mogs.com/blog/mogs/facebook-and-twitter-privacy#footnote_0_879" id="identifier_0_879" class="footnote-link footnote-identifier-link" title=" Facebook: http://www.facebook.com/mogscom ">1</a></sup> and Twitter<sup>&nbsp;<a href="http://www.mogs.com/blog/mogs/facebook-and-twitter-privacy#footnote_1_879" id="identifier_1_879" class="footnote-link footnote-identifier-link" title=" Twitter: http://www.twitter.com/mogscom ">2</a></sup> are important to our business because they provide the easiest way for us stay in touch with our customers.  Working in the Real Money Trading Industry means that things are constantly changing around here on a daily, and sometimes even hourly basis.  We post frequent updates on price changes and new power leveling packages on these social media sites that you may otherwise miss, along with some of our best coupons.  We typically send out 10%, 11%, and sometimes even 12% coupons every other week.</p>
<p>For those of you worried about Blizzard or your friends seeing that you are buying gold, it is very easy to change your Facebook and Twitter settings to protect your personal information.  For Facebook, on the main page click &#8220;Account&#8221; (upper right hand corner), then select &#8220;Privacy Settings&#8221; on drop down menu.  Under&#8221;Connecting on Facebook&#8221;, click &#8220;View Settings&#8221;.  The two most important things to change here are &#8220;Search for you on Facebook&#8221;, and &#8220;See your likes, activities and other connections&#8221;.  If you set &#8220;Search for you on Facebook&#8221; to &#8220;Friends Only&#8221;, this will make it much more difficult for someone to find your Facebook through a simple Facebook or Google search.  Next, You can set &#8220;See your likes, activities and other connections&#8221; to Friends Only so that random people on Facebook cannot see that you &#8220;liked&#8221; Mogs, if they happen to come across your profile.  Also,  If you want to take it one step further click &#8220;Customize&#8221; and you can set it so that specific friends can only see that you &#8220;liked&#8221; Mogs, or so that ONLY YOU can see that you &#8220;liked&#8221; Mogs.</p>
<p>Now, click &#8220;Back to Privacy&#8221; in the upper left hand corner.  Under &#8220;Sharing on Facebook&#8221;, click &#8220;Custom&#8221;, then &#8220;Customize Settings&#8221;.  During any Mogs events that require you to make posts, you can click &#8220;Posts by me&#8221; and select that only specific people, or ONLY YOU can see the posts you make.  Feel free to update the rest of the information on this page, to ensure you keep the creepers away.</p>
<p>On to Twitter.  click &#8220;Settings&#8221;, and the first thing you can change is to un-click the &#8220;Let others find me by my email address&#8221; box, if you do not want anyone with just your email address to find you on Twitter.  However, the most important thing to do is to check the box at the bottom of the page that says &#8220;Protect my tweets&#8221;.  This will make sure that your future Tweets are not publicly available.  Whenever anyone else wants to follow you, you must first approve their request before they will start to receive your tweets.</p>
<p>Thats it, and I hope to see all of you participating in our new and exciting social events, no excuses!  We will be giving away great prizes, coupon codes, and Mogs bucks every few days.
<ol class="footnotes">
<li id="footnote_0_879" class="footnote"> Facebook: <a href="http://www.facebook.com/mogscom">http://www.facebook.com/mogscom</a> </li>
<li id="footnote_1_879" class="footnote"> Twitter: <a href="http://www.twitter.com/mogscom">http://www.twitter.com/mogscom</a> </li>
</ol>
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		<title>Make Art, Make money, Play games</title>
		<link>http://www.mogs.com/blog/mogs/make-art-make-money-play-games</link>
		<comments>http://www.mogs.com/blog/mogs/make-art-make-money-play-games#comments</comments>
		<pubDate>Thu, 20 Nov 2008 17:20:56 +0000</pubDate>
		<dc:creator>hayden</dc:creator>
				<category><![CDATA[Mogs]]></category>

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