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	<title>Mogs Blog &#187; Game News</title>
	<atom:link href="http://www.mogs.com/blog/category/game-news/feed" rel="self" type="application/rss+xml" />
	<link>http://www.mogs.com/blog</link>
	<description>Virtual Currency and MMO Gaming Blog</description>
	<lastBuildDate>Fri, 30 Dec 2011 01:36:36 +0000</lastBuildDate>
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		<title>SWTOR Beta Ends Here&#8217;s Some Tips</title>
		<link>http://www.mogs.com/blog/game-news/swtor-beta-ends-heres-some-tips</link>
		<comments>http://www.mogs.com/blog/game-news/swtor-beta-ends-heres-some-tips#comments</comments>
		<pubDate>Mon, 05 Dec 2011 17:11:03 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[RMT News]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[beta end]]></category>
		<category><![CDATA[Dance party]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[TOR]]></category>
		<category><![CDATA[TOR warzone]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=1294</guid>
		<description><![CDATA[Howdy folks, how&#8217;s it goin&#8217;? So as a complete surprise to me, my wife received an invitation to 1 more weekend beta test for SWTOR, I looked in my email and I hadn&#8217;t received anything yet. About 30 mins later I did. w00t!! We logged in and ran as Smugglers this time. We were in [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Howdy folks, how&#8217;s it goin&#8217;? So as a complete surprise to me, my wife received an invitation to 1 more weekend beta test for SWTOR, I looked in my email and I hadn&#8217;t received anything yet. About 30 mins later I did. w00t!! We logged in and ran as Smugglers this time. We were in the previous 2 weekend tests too. We never ran as the same class before, it&#8217;s pretty fun, it makes it easier for some of the harder boss&#8217;s. Not that we got very many levels, only lvl 12 this time. We learned a few things though.</p>
<p>First off, ALWAYS TAKE ANY MISSION YOU CAN, you get a lot of XP and most of the starter quests are quick and easy. Don&#8217;t pass them up. You&#8217;ll be glad you did later on down the road&#8230;</p>
<p>Second, make sure you find the bind points so that you travel back anywhere you have bound. They were usually in cantinas and by the taxis. I can&#8217;t remember the name of the special to do it but the cooldown is 30min. That worked out well for us.</p>
<p>Third, make sure you click on the taxi droid to have the point stored. Using the taxis is the fastest way to travel at first and a necessity, so you need to learn it right away. They will show you where you can go from their point and the connecting routes for all of the other taxi droid points you have stored.</p>
<p>SWTOR is going to be fun but I&#8217;m gonna miss SWG, SWTOR is not a replacement. SWTOR looks good and I hope it does well. I haven&#8217;t got into the crafting side of it much and I&#8217;m interested to see some end game stuff too. I did try the warzone feature. It queued me up into a group of 8v8 with toon levels from 11 to 50, I was the 11 LOL. I did get a kill and I died few times too. It was fun. The warzone I was in was like a capture and hold map where there were 3 huge turrets shooting at ship in space. The object was to hold those turret points. Pretty fun stuff!!</p>
<p>Well I&#8217;m outta here for now, here&#8217;s a screenie of the final minutes in the last beta weekend, Dance party in Coruscant!!</p>
<div id="attachment_1295" class="wp-caption aligncenter" style="width: 1690px"><a rel="attachment wp-att-1295" href="http://www.mogs.com/blog/game-news/swtor-beta-ends-heres-some-tips/attachment/swtor-beta-end"><img class="size-full wp-image-1295" title="SWTOR beta end" src="http://www.mogs.com/blog/wp-content/uploads/2011/12/SWTOR-beta-end.jpg" alt="SWTOR DANCE PARTY!!" width="1680" height="1050" /></a><p class="wp-caption-text">Party at the palace</p></div>
<p>See ya later,</p>
<p>Mark</p>
<p>www.mogs.com</p>
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		<title>Eve Online: Crucible</title>
		<link>http://www.mogs.com/blog/fun-stuff/eve-online-crucible</link>
		<comments>http://www.mogs.com/blog/fun-stuff/eve-online-crucible#comments</comments>
		<pubDate>Sat, 03 Dec 2011 06:33:03 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=1287</guid>
		<description><![CDATA[Eve Online has just released it&#8217;s 15th free Expansion, code named &#8216;Crucible&#8217;. This is one of the largest expansions released with a ton of new features. First and foremost four new Tier 3 Battlecruisers have been added to the game for those who don&#8217;t want to upgrade to battleship-class, but would like to try out [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1288" href="http://www.mogs.com/blog/fun-stuff/eve-online-crucible/attachment/0001"><img class="aligncenter size-medium wp-image-1288" title=" " src="http://www.mogs.com/blog/wp-content/uploads/2011/12/0001-593x272.jpg" alt="" width="593" height="272" /></a></p>
<p>Eve Online has just released it&#8217;s 15th free Expansion, code named &#8216;Crucible&#8217;. This is one of the largest expansions released with a ton of new features. First and foremost four new Tier 3 Battlecruisers have been added to the game for those who don&#8217;t want to upgrade to battleship-class, but would like to try out the much more affordable new  battlecruiser models. Also new nebulae back-drops have been added to the game. These new nebulae have been created using new updated software are visible throughout the entire game, and I must say, they look stunning! With the new nebulae brings a new graphics update for our ships and vessels. New shading and detailing has been implemented to make the ships gleam and glow with detail. Also engine trails are finally back! Exhaust has never looked so good as your ship coasts through deep space.</p>
<p>Have you ever wanted to join in a large 500+ person battle but the lag is too overbearing for your pc set-up? Well with Crucible a new Time Dilation feature has been implemented into the server that will slow down the time of the region that is overwhelmed so everyone is at the same speed, reducing lag. As time goes on and people are destroyed time will begin to return to normal until the region is back up to speed. Check out the demo here:</p>
<p><a href="http://www.youtube.com/watch?v=rHIhp_vpeIs&amp;feature=player_embedded">httpv://www.youtube.com/watch?v=rHIhp_vpeIs&amp;feature=player_embedded</a></p>
<p>Many other additions have been introduced including a full portrait viewer , new station-themed captain&#8217;s quarters, loot-all option, and ship balancing. You can find all of the updates here: <a href="http://www.eveonline.com/en/crucible/features/">http://www.eveonline.com/en/crucible/features/</a> .</p>
<p>So fire up your starship and take the universe in style with the new exhaust trails and check out the new nebulae in Eve Online: Crucible.</p>
<p>-Jon</p>
<p>Mogs.com</p>
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		<title>Gameception in Minecraft</title>
		<link>http://www.mogs.com/blog/fun-stuff/gameception-in-minecraft</link>
		<comments>http://www.mogs.com/blog/fun-stuff/gameception-in-minecraft#comments</comments>
		<pubDate>Mon, 14 Nov 2011 07:12:10 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=1279</guid>
		<description><![CDATA[Minecraft has been around for over 2 years and people are still finding new and amazing things to build in the game. It started with just large flat structures, then complex 3D structures, to crazy rides, to 3D megastructures, then complex machines. At the beginning of 2011, brought us clever people creating  computers within the game. [...]]]></description>
			<content:encoded><![CDATA[<p>Minecraft has been around for over 2 years and people are still finding new and amazing things to build in the game. It started with just <a href="http://i.imgur.com/kIrmC.jpg">large flat structures</a>, then <a href="http://i.imgur.com/gVf54.jpg">complex 3D structures</a>, to <a href="http://www.youtube.com/watch?v=2bh_z7pyV2M&amp;feature=related">crazy rides</a>, to <a href="http://www.youtube.com/watch?v=lXUkdrcey-w">3D megastructures</a>, then <a href="http://www.youtube.com/watch?v=ooTS9Z6PFh0">complex machines</a>. At the beginning of 2011, brought us clever people creating <a href="http://www.youtube.com/watch?v=kD8K8wAAyqk&amp;feature=fvst"> computers </a>within the game. And now towards the end of 2011 we are now seeing even more complex creations in the form of games inside minecraft. So watch in awe at the complex inner workings of Gem Collector:</p>
<p><a href="http://www.youtube.com/watch?v=6Td7DT3d4VQ">httpv://www.youtube.com/watch?v=6Td7DT3d4VQ</a></p>
<p>-Jon</p>
<p>mogs.com</p>
]]></content:encoded>
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		<title>A Small EVE Online Announcement</title>
		<link>http://www.mogs.com/blog/fun-stuff/a-small-eve-online-announcement</link>
		<comments>http://www.mogs.com/blog/fun-stuff/a-small-eve-online-announcement#comments</comments>
		<pubDate>Mon, 03 Oct 2011 13:31:23 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[RMT News]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gaming communities]]></category>
		<category><![CDATA[Global Agenda]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=1227</guid>
		<description><![CDATA[Direct from CCP The Eighth Party at the Top of the World&#8230; now in a new location! It is time to start marking your calendars for the 2012 Fanfest in Reykjavik, Iceland, it&#8217;s being held for the first time in the brand new Harpa Concert Hall and Conference Centre; an amazing new home for their [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1231" href="http://www.mogs.com/blog/fun-stuff/a-small-eve-online-announcement/attachment/eve_online_02"><img class="aligncenter size-medium wp-image-1231" title="EVE ONLINE" src="http://www.mogs.com/blog/wp-content/uploads/2011/10/EVE_ONLINE_02-593x370.jpg" alt="" width="593" height="370" /></a>Direct from CCP</p>
<p><strong>The Eighth Party at the Top of the World&#8230; now in a new  location! </strong></p>
<p>It is time to start marking your calendars for the <a href="http://fanfest.eveonline.com/en/default">2012 Fanfest</a> in  Reykjavik, Iceland, it&#8217;s being held for the first time in the brand new <a href="http://en.harpa.is/press/photos/">Harpa Concert Hall and  Conference Centre</a>; an amazing new home for their Fanfest that welcomes you all with open arms.</p>
<p>Fanfest brings together players in a massive celebration of EVE Online.  Travelers from all around the world gather in one of the most beautiful  and unique locations the planet has to offer. Allies and rivals alike  set aside their in-game differences to share drinks with one another and  forge new friendships. CCP developers mingle with the community, always  up for  &#8220;talking shop&#8221; and getting to know the fans.</p>
<p>Iceland is one of  the world’s must-see vacation destinations, and if  you haven’t been to one of our previous Fanfests, we encourage you to  come.The many wonders of Iceland await your arrival. The Sisters of EVE  Program will give your friend or partner a chance to visit Iceland along  with you: Details regarding the program coming soon.</p>
<p>Get ready for another crazy weekend of:</p>
<ul>
<li> Pub Crawling and hanging out with the developers</li>
<li> Round Tables</li>
<li> <a href="http://youtu.be/tm8A1t9Y3ZQ?hd=1">Presentations</a> with new <a href="http://youtu.be/45mlVuLs_Nw?hd=1">EVE Video Premieres</a></li>
<li> <a href="http://youtu.be/UbSoMhrBIdY?hd=1">PVP tournaments</a></li>
<li> <a href="http://youtu.be/2IIRIe29Awk?hd=1">The Party at the Top of the  World!</a></li>
<li> Poker Tournament</li>
<li> Battle of the Bands</li>
<li> Silent Auction</li>
<li> Live Agents</li>
<li> <a href="http://youtu.be/TJy2kIWtyvQ?hd=1">Chessboxing</a>?&#8230;..I  guess not, but you can just imagine what those crazy devs are planning  this time.</li>
<li> And much more!</li>
</ul>
<p>Further details, including flights and accommodation and Fanfest 2012  Access Pass availability, will be announced later, as the event draws  closer.</p>
]]></content:encoded>
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		<title>Raid Finder Coming in Patch 4.3</title>
		<link>http://www.mogs.com/blog/fun-stuff/raid-finder-coming-in-patch-4-3</link>
		<comments>http://www.mogs.com/blog/fun-stuff/raid-finder-coming-in-patch-4-3#comments</comments>
		<pubDate>Mon, 03 Oct 2011 13:21:06 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[MMORPG Issues]]></category>
		<category><![CDATA[Warcraft]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=1223</guid>
		<description><![CDATA[This is straight from Blizz. I&#8217;m sorry its posted a bit late but I know you all are looking for a tidbit of information. There&#8217;s a lot more info out there too. Raid Finder Coming in Patch 4.3 We are working hard to introduce an exciting new feature to World of Warcraft in patch 4.3: [...]]]></description>
			<content:encoded><![CDATA[<p>This is straight from Blizz. I&#8217;m sorry its posted a bit late but I know you all are looking for a tidbit of information. There&#8217;s a lot more info out there too.</p>
<div><img src="http://www.blogcdn.com/www.wow.com/media/2010/02/blizzimg4.jpg" border="0" alt="" align="absMiddle" />Raid Finder Coming  in Patch 4.3</div>
<div>
<div>We are working hard to introduce an exciting new feature to World of  Warcraft in patch 4.3: the <strong>Raid Finder</strong> system. While it  presents unprecedented technical hurdles and may change before it&#8217;s  released, we wanted to provide you with an early look at what we hope to  accomplish, and share some details that we&#8217;ve worked out, which will  lend some insight as to how the new feature is planned to work.</p>
<p>So what is the Raid Finder? It will be a brand new grouping feature  that superficially works much like the Dungeon Finder. Instead of  five-player dungeons, the Raid Finder is designed to help players  quickly and easily form a pick-up raid for a specially tuned version of  the current tier of raid content: the Dragon Soul raid. It&#8217;s not  intended to replace organized raiding though. You&#8217;ll still need friends  and guild members to help you conquer the toughest raiding challenges  that patch 4.3 has to offer.</p>
<p>As we currently plan to roll out the Raid Finder feature in patch  4.3, level-85 players will be able to use it to access a 25-player  version of the Dragon Soul raid dungeon, which will culminate in a  glorious battle against Deathwing himself. Dragon Soul will be split  into three different difficulties. The Raid Finder provides access to a  new tier of difficulty, which in this case has split the raid into two  wings, each containing four boss encounters. Meanwhile, raiders will  still need to join with friends and guildmates to face the more  challenging normal and heroic versions of the raid, since the Raid  Finder cannot be used to access those higher difficulty levels.  Naturally, because they&#8217;re harder to defeat, the normal and heroic  version of Dragon Soul will drop more powerful lootalong with  prestigious rewards such as achievements, titles, and epic mounts. Rich  rewards still await those who face the Raid Finder version, which we  hope will introduce the thrills and epic experience of raiding to a  broader audience than ever before.</p>
<p>You can access the Raid Finder through the &#8216;Raid&#8217; button in the menu  at the bottom of the default user interface. The Raid Finder should feel  familiar to Dungeon Finder users. Just fire it up, select your class  role, click the &#8216;Find Raid&#8217; button, and get ready to face Deathwing&#8217;s  jaw of doom.</p>
<p><strong>FAQ</strong></p>
<p><strong>Q</strong>. <strong>Raids aren&#8217;t dungeons. Who will keep  things organized?</strong><br />
<strong>A. </strong>A Raid Finder raid will require someone to queue  as leader. The Raid Finder leader will have a very limited set of powers  and cannot change loot type, nor do they have the ability to  arbitrarily kick people from the raid. They do have the ability to mark  targets and use /raid warning, and can promote other players to be leads  as well. To be most successful, each Raid Finder group should have at  least one leader who will explain the fights, assign raid markers, and  make the tough calls, like who the main tank and off-tanks are.</p>
<p><strong>Q. How will loot be distributed?</strong><br />
<strong>A.</strong> Automatic rolls and the Need Before Greed loot  rules will apply in Raid Finder raids, just as they do in Dungeon Finder  instances. Also, while Dungeon Finder raids aren&#8217;t locked, you are only  eligible for loot from a boss once per week. This means that if you  were present for the defeat of a boss, whether you receive loot or not,  then you will automatically pass on loot that drops during later  attempts on that boss during the same week.</p>
<p><strong>Q.</strong> <strong>How will Raid Finder loot differ?</strong><br />
<strong>A.</strong> Loot acquired through the Raid Finder, including  tier set pieces, will be of a lower item level than items acquired from  normal or heroic mode versions of the Dragon Soul raid, and its  appearance may differ. Also, there are certain items, as well as  components for legendary weapons, which will not drop in Raid Finder  raids. While individual bosses will not yield Valor Points as they would  in other versions of the raid, you can still earn 250 Valor Points for  beating the final boss in each wing of the instance.</p>
<p>Tier armor that drops in Raid Finder raids still provides set  bonuses, and those bonuses are compatible with the higher item level  versions of the armor available in the normal and heroic mode versions  of the raid. None of these tier sets will be available for purchase from  a vendor via Valor Points.</p>
<p><strong>Q.</strong> <strong>Will there be an item level requirement  to use the Raid Finder?</strong><br />
<strong>A. </strong>Yes, accessing raids via the Raid Finder will  require that participating characters be level 85 and have attained a  certain item level, to help ensure that they are prepared for the  content they&#8217;ll be facing.</p>
<p><strong>Q. Will the Raid Finder be cross-realm?</strong><br />
<strong>A. </strong>Yes, the Raid Finder will draw players from all  realms. As with the Dungeon Finder, it will place some priority on  grouping players from the same realm, though not at the cost of  increased queue times.</p>
<p><strong>Q. What kind of raid composition will the Raid Finder create?</strong><br />
<strong>A.</strong> Each Raid Finder raid will include two tanks, six  healers, and seventeen damage dealers. As the raid is assembled, the  Raid Finder will attempt to balance the group according to armor type,  which should help ensure a healthy mix of melee and ranged dps.</p>
<p><strong>Q. Why 25-player only?</strong><br />
<strong>A.</strong> A 25-player group is actually easier and faster  to fill than a smaller group would be, and allows for greater  flexibility in raid creation, all of which will help contribute to lower  queue times. Also, 25-player raids are less subject to issues with  composition or player connectivity.</p>
<p>The Raid Finder version of the Dragon Soul raid will be designed with  pick-up raiding in mind. Normal and heroic difficulties will require  the greater organization and teamwork found in guild raid groups.</p>
<p><strong>Q. Will I get Call to Arms benefits when using the Raid  Finder?</strong><br />
<strong>A. </strong>We don&#8217;t currently plan to apply Call to Arms  benefits to the Raid Finder, though that may change in the future.</p>
<p><strong>Q. Will I be locked to a raid I join through the Raid Finder?</strong><br />
<strong>A. </strong>Since the Raid Finder only offers access  exclusively to a specially tuned version of the Dragon Soul raid  instance, instance locks will not be enforced for that version. Instance  locks will still be enforced for the normal and heroic versions of the  raid.</p>
<p><strong>Q.</strong> <strong>Can I queue with my friends in a party or  raid?</strong><br />
<strong>A. </strong>Yes, you can queue for the Raid Finder  individually, in a party, or in a raid. The Raid Finder can be a great  tool to help fill those last few slots in a raid.</p>
<p><strong>Q.</strong> <strong>I&#8217;m a dedicated raider with an organized  group, what good is the Raid Finder to me?</strong><br />
<strong>A. </strong>Since instance locks aren&#8217;t in play, Raid Finder  raids could provide a way for dedicated raiders to gear up alternate  characters, fill gaps in their itemization, finish off elusive set  bonuses, or just have some fun while preparing to face the normal or  heroic version of the raid on the next reset.</p>
<p><strong>Q. Why aren&#8217;t other raids available?</strong><br />
<strong>A. </strong> The Raid Finder is intended to help players  experience the current tier of content.Also, many older raids don&#8217;t  require a full complement of raiders, making the Raid Finder  unnecessary. This is also the first rollout of the feature and we  decided to start things simple, rather than potentially delay the  feature&#8217;s introduction.</p>
<p>If the Raid Finder proves popular, more raid instances may be added  to it in the future.</p>
<p><strong>Q. Will Vote Kick still work in the Raid Finder?</strong><br />
<strong>A. </strong>Yes, though many of the same requirements and  restrictions will be in place. For example, kicking too many times can  result in a Vote Kick cooldown. Also, the thresholds are different, and  several players will need to agree on kicking a candidate before the  vote begins. Successful kick votes will require a significant number of  Yes votes to pass.</p>
<p><strong>Q.</strong> <strong>What happens if I leave a Raid Finder  raid before it&#8217;s over?</strong><br />
<strong>A.</strong> Players who leave the Raid prematurely will  receive a Deserter Debuff, though it will likely be of longer duration  than the one applied to users of the Dungeon Finder. This debuff will  only apply to the Raid Finder system.</p>
<div><em><a href="http://us.battle.net/wow/en/blog/3608426/Raid_Finder_Coming_in_Patch_43-9_29_2011#blog">source</a></em></div>
</div>
</div>
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		<title>SWG Has Atmospheric Flight</title>
		<link>http://www.mogs.com/blog/fun-stuff/swg-has-atmospheric-flight</link>
		<comments>http://www.mogs.com/blog/fun-stuff/swg-has-atmospheric-flight#comments</comments>
		<pubDate>Mon, 03 Oct 2011 12:31:00 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=1214</guid>
		<description><![CDATA[Hello again folks!! This time around I&#8217;m going to talk a little about something that we SWG &#8216;ers have been asking for since the game added space ships. Atmospheric flight. With the addition of atmospheric flight you can call any of your spaceships from almost anywhere on the ground and it will launch you into [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1234" href="http://www.mogs.com/blog/fun-stuff/swg-has-atmospheric-flight/attachment/vigo"><img class="aligncenter size-medium wp-image-1234" title="Vigo" src="http://www.mogs.com/blog/wp-content/uploads/2011/10/Vigo-593x444.jpg" alt="" width="593" height="444" /></a></p>
<p>Hello again folks!! This time around I&#8217;m going to talk a little about something that we SWG &#8216;ers have been asking for since the game added space ships. Atmospheric flight.</p>
<p>With the addition of atmospheric flight you can call any of your spaceships from almost anywhere on the ground and it will launch you into the atmosphere. If you don&#8217;t have an ITV set to where you want to go you can just fly across the planet. It takes about 2 minutes to go from one side of a planet to the other now, it&#8217;s fast!!! If you are going to take advantage of flying in the atmosphere be careful. They have collision in the game for the ships too. What this means is that if you hit the side of a mountain, you&#8217;re gonna take damage. (LOTS OF IT)</p>
<p>Here&#8217;s a few pics of my B-Wing above our city, New Boonta Eve.<br />

<a href='http://www.mogs.com/blog/fun-stuff/swg-has-atmospheric-flight/attachment/screenshot0069' title='screenShot0069'><img width="150" height="150" src="http://www.mogs.com/blog/wp-content/uploads/2011/10/screenShot0069-150x150.jpg" class="attachment-thumbnail" alt="screenShot0069" title="screenShot0069" /></a>
<a href='http://www.mogs.com/blog/fun-stuff/swg-has-atmospheric-flight/attachment/screenshot0070' title='screenShot0070'><img width="150" height="150" src="http://www.mogs.com/blog/wp-content/uploads/2011/10/screenShot0070-150x150.jpg" class="attachment-thumbnail" alt="screenShot0070" title="screenShot0070" /></a>
<a href='http://www.mogs.com/blog/fun-stuff/swg-has-atmospheric-flight/attachment/screenshot0075' title='screenShot0075'><img width="150" height="150" src="http://www.mogs.com/blog/wp-content/uploads/2011/10/screenShot0075-150x150.jpg" class="attachment-thumbnail" alt="screenShot0075" title="screenShot0075" /></a>
<a href='http://www.mogs.com/blog/fun-stuff/swg-has-atmospheric-flight/attachment/screenshot0076' title='screenShot0076'><img width="150" height="150" src="http://www.mogs.com/blog/wp-content/uploads/2011/10/screenShot0076-150x150.jpg" class="attachment-thumbnail" alt="screenShot0076" title="screenShot0076" /></a>
<a href='http://www.mogs.com/blog/fun-stuff/swg-has-atmospheric-flight/attachment/vigo' title='Vigo'><img width="150" height="150" src="http://www.mogs.com/blog/wp-content/uploads/2011/10/Vigo-150x150.jpg" class="attachment-thumbnail" alt="Vigo" title="Vigo" /></a>
</p>
<p>There are a lot more ships in the game other than the B-Wing. It&#8217;s too bad though, the game is still closing and now no one can play unless you had a paid subscription on September 15th. If you did then you get to play the last months of the game for free. I wish this game, that has so many unique things and play styles in it, didn&#8217;t have to go far far away&#8230;&#8230;</p>
<p>Mark</p>
<p>Mogs.com</p>
]]></content:encoded>
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		<title>TOR Itemization and Crafting info</title>
		<link>http://www.mogs.com/blog/game-news/tor-itemization-and-crafting-info</link>
		<comments>http://www.mogs.com/blog/game-news/tor-itemization-and-crafting-info#comments</comments>
		<pubDate>Wed, 07 Sep 2011 17:48:02 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Jedi]]></category>
		<category><![CDATA[old republic]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[TOR]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=1139</guid>
		<description><![CDATA[I found this little tidbit of information out there on the web and I thought I&#8217;d share it with you. I know a lot of you will be playing SWTOR and would like a little insight onto what you will be doing once the game goes live. Everything you ever need to know about Itemization [...]]]></description>
			<content:encoded><![CDATA[<p>I found this little tidbit of information out there on the web and I thought I&#8217;d share it with you. I know a lot of you will be playing SWTOR and would like a little insight onto what you will be doing once the game goes live.</p>
<h3>Everything you ever need to know about Itemization and Crafting in  TOR</h3>
<p><em>To anyone reading, feel free to cut and paste this (or link to  it) if other people ask about mods or crafting, I&#8217;ve typed something  similar a few times now.</em></p>
<h1><strong>Basic stuff:</strong></h1>
<p>All characters in TOR use one primary stat of Aim, Cunning, Strength  or Willpower.</p>
<ul>
<li>All primary stats give 1% crit for every 140 (at level 50)</li>
<li>Aim gives 0.2 ranged damage</li>
<li>Strength gives 0.2 melee damage</li>
<li>Cunning gives 0.2 tech damage</li>
<li>Will power gives 0.2 force damage</li>
</ul>
<p>Endurance gives 10 HP per point.</p>
<p>Your primary stat will always give either [Ranged + Tech] or [Melee +  Force], so a Trooper will get a tech bonus from Cunning, and a Smuggler  will get a ranged damage bonus from Aim in addition to the bonuses they  already get from their primary stat. This causes Smugglers to do more  damage with Weapon attacks, and Troopers will do more damage with Tech  attacks (see: explosives) assuming both had the same base value and  scaling. Strength and Willpower give both of them nothing but crit.</p>
<p>Secondary stats are:</p>
<ul>
<li>Presence &#8211; boots companion health, damage and healing</li>
<li>Power &#8211; adds melee, force and tech damage</li>
<li>Force/Tech Power &#8211; Found on weapons, works like Power but does not  provide melee/ranged damage</li>
<li>Accuracy &#8211; Gives +hit and gives armor/spell pen over 100%</li>
<li>Crit &#8211; gives melee, force and tech crit</li>
<li>Surge &#8211; increased critical damage</li>
<li>Armor &#8211; reduces physical and kinetic damage (all Tech and Force  powers unless listed otherwise are Kinetic)</li>
<li>Defense &#8211; increases Parry/Deflect (deflect is just ranged parry)</li>
<li>Shield &#8211; increases chance to be shielded on attack</li>
<li>Absorption &#8211; increases the % of damage shaved off shielded attacks</li>
<li>Alacrity &#8211; Cast/channel Haste</li>
<li>Expertise &#8211; PvP stat. Increases damage and healing done, reduces  damage taken.</li>
</ul>
<h1><strong>Basic Equipment Information:</strong></h1>
<p>All character have 9 armor slots, 3 relic slots, 1 mainhand and 1  offhand slot.</p>
<p>9 slots are: Head, Chest, Hands, Waist, Legs, Feet, Wrists, Ear and  Implant</p>
<p>Mainhands Weapons: Lightsabers (single and double), vibroswords and  knives, blaster pistols and rifles, sniper rifles, assault cannons,  scatterguns (shotguns), and electrostaves. Gauntlets and Training swords  are also listed as being in the game, but are insignificant past level  6, or not in the game as far as I can tell.</p>
<p>Offhands: Focus, shields, generators, lightsabers and blaster  pistols.</p>
<p>Relics: Relics are poorly implemented currently, but they are just  stat-sticks you make by combining matrix shards (which come from  Datacrons.) Matrix Shards come in 4 colors, Red, Green, Yellow and Blue.  Tri-color combinations (RGB, RGY, BYR and BYG) require level 15 and  give a primary state and endurance (stat depends on the combo.)  Double-color relics (YYR, BBG, etc.) give more stats, require level 24,  and have a secondary stat. Single-color relics (RRR, BBB, etc.) always  give your classes primary stat, have 2 secondary stats, and require  level 50.</p>
<p><em>It should be noted, it is currently impossible to make some of  the single-color relics as the matrix shards are not implemented  correctly. The only 2 you can legitimately make to my knowledge are YYY,  and possibly RRR.</em></p>
<p>Most gear is itemized currently so item types have correct core stats  (i.e., no +WILL Heavy Armor.) There are a few exceptions that will be  fixed (+CUN Assault Cannons, for example.)</p>
<p><strong>Companions:</strong></p>
<p>They share the core-stat system and all wear armor of a certain type.  They do not have relic slots, but have every other slot.</p>
<p>Droid companions have different gear, but share the same gist to  itemization. They have a Sensor Unit (Helm), 2 Cores (Chest/Pants), 2  Motors (Gloves/Feet), and 2 Parts (belt/bracers) and they all use +AIM  as a stat. They still use Ear and Implant slots, sport regular  Blaster-type weapons (pistols or rifles), and use normal off-hands  (sheilds or generators.)</p>
<h1><strong>How Mods Work:</strong></h1>
<p>It should be first stated that not all items have mod slots and  cannot be upgraded in any way.</p>
<p>The mod system is like socketting gems in WoW, but they give more  stats and generally drop into items that, on their own, have absolutely  no stats; not even armor. Armor values are determined by the type of  armor (light/med/heavy), and the armor rating stat listed on mods.  Damage is the same thing, but with damage modifiers and weapon types  (assault cannons do more than blasters, for example.) Your level 10  armor can be your level 50 armor if you can mod it enough to keep it  relevant.</p>
<p>Almost all mods have variable quality (not rarity.) They will have  minor variations in their name, and will provide different statistical  bonuses even though they will have the same level requirements and  rarity.</p>
<p><em>Example:</em> Patron MZ-40<em>y</em> Power Cell.</p>
<p>Patron is a prefix that always gives +CUN +END. <em>y</em> can be a  number between 1 and 4 and is the indicator of quality, 4 being the best  (having the highest stats.) The range from 1-4 can be fairly  significant. This will drive min/maxers completely insane as you cannot  craft them (currently.)</p>
<p>Patron MZ-401 might be [+10cun +8end] and Patron MZ-404 might be  [+13cun +10end]. You have 21 mod slots that can have this variable  quality &#8220;feature&#8221;, which can result in the difference of hundreds of  stat points on high level mods.</p>
<p><strong>Modulators:</strong></p>
<p>Modulators are the only common mod shared between weapons and armor  pieces. Modulator slots are found on critical crafted items, and are  effectively a &#8220;free&#8221; slot. Crafted items with static stats can have  modulator slots. Modulators are obtained through Underworld Trading crew  missions and can have any stat, making critical crafted epics  potentially the best items in the game unless high-level epic items  spawn with more mod slots or static stats (both of which are expected.)</p>
<p><strong>Armor:</strong></p>
<p>The 6 types of Armor mods: Harness, Underlay, Overlay, Support,  Circuitry, and Modulators.</p>
<p>Items are composed of: Harness or Underlay + 1-2 of  Overlay/Support/Circuitry + Modulator (crit craft only)</p>
<p>Harnesses (head/leg/chest) and Underlays (everything else) always  have armor rating and core stats, and no items have both Harness and  Underlay slots. Overlays have core stats, support/circuitry do not.</p>
<p>Optimal armor items are <em>always</em> Harness/Underlay + Overlay (+  Support/Circuitry if 3 mods.) It is actually not worth upgrading if you  lose an overlay slot because of how much better core stats are than  secondary stats.</p>
<p><strong>Weapons:</strong></p>
<p>Weapons have the potential, unlike armor, to have 5 mod slots and  have more mod types.</p>
<ul>
<li>Ranged: Barrel + Power Cell + (Trigger or Scope) + Color Crystal +  Modulator (crit craft only)</li>
<li>Melee: Power Crystal + Hilt + (Focus Lens or Matrix Emitter) + Color  Crystal<sup>1</sup> + Modulator (crit craft<sup>2</sup> only.)</li>
</ul>
<p><em>1 &#8211; Vibro weapons do not have color crystals.  2 &#8211; you cannot  currently craft full lightsabers.</em></p>
<p>Barrels and Power Crystals control damage rating, Power Cells and  Hilts have core stats while Triggers, Scopes, Lenses and Emitters do  not. Color Crystals can have core stats (but usually just have  endurance), so using vibro weapons is inadvisable.</p>
<h1><strong>Crafting Basics:</strong></h1>
<p>The general crafting system in TOR is nearly identical to WoW, except  to make items you simply open a menu and send a companion to do it  instead of running to the required apparatus and crafting it yourself.  This is actually really convenient, especially since some crafted items  take upwards of 20 minutes to craft, and your idle companions aren&#8217;t  doing anything anyway. You can generally send all but 1 companion to  craft, or on missions, but it&#8217;s based on your level, not how many  companions you actually have. This means you can only send 4 at level 49  even though you&#8217;ll have 6 companions, whereas you can send 5/6 at level  50.</p>
<p>All companions, except for the ship droid who&#8217;s sole purpose is a  profession bot, have bonuses to 2 professions. +Efficiency reduces the  time it takes to complete missions by a percentage and +Critical  increases the likelihood of getting a critical craft or acquiring epic  gems, metals, fabrics, and polymers from mission-based professions. All  bonuses cap out around 5-10, and some are lower (+critical to missions  are +2 while crafting is +5, because missions have a 20% crit chance  already, and crafting is 5% base.)</p>
<p>Critical crafts do 3 things:</p>
<ul>
<li>Armor/Weapons: Adds a modulator slot</li>
<li>Mods: Makes 2</li>
<li>Missions: Gives epic quality crafting materials</li>
</ul>
<p><strong>Reverse Engineering:</strong></p>
<p>RE is TOR&#8217;s version of disenchanting. You are only able to RE items  similar to ones you can craft, and the item&#8217;s overall quality determines  what kind of goodies you get from it (you always get crafting  materials.) Generally speaking, you should never RE anything you cannot  craft as it is unprofitable.</p>
<p>You currently cannot RE mods. I don&#8217;t know if you ever will be able  to, but I feel it has to be added in order make crafting viable endgame.</p>
<p>The main reason RE exists is to learn how to make better craftable  items. When you RE an item that you can craft (which you learn off of  trainers or schematics) there is a chance you will learn to make a  better version of the same item, both in rarity and power. This is done  through a prefix system, that will determine a static property being  added to whatever item you RE&#8217;d.</p>
<p>Lets say you RE&#8217;d a Space Blaster (uncommon) and learned how to make a  Commander&#8217;s Space Blaster (rare).</p>
<p>&#8220;Commander&#8221; is a prefix (like WoW&#8217;s &#8220;of the _____&#8221; suffixes) that  adds +Presence to the item. If you don&#8217;t like the prefix you got, you  just RE more Space Blasters until you get something you do want, like  &#8220;Overloaded&#8221; (+power) or &#8220;Critical&#8221; (+crit rating). I do not have a full  list of these, but as far as I can tell, you cannot get a prefix from  crafting that gives core stats.</p>
<p>Now that you can make Commander&#8217;s Space Blaster, you can now RE that  to learn an epic version. This epic version will retain the prefix of  the first, but since it&#8217;s an epic, will have increased stats by having  better base mods.</p>
<p>To summarize:</p>
<ul>
<li>Step 1: Uncommon version. Learned from trainers.</li>
<li>Step 2: Rare version. Has improved stats in addition to a prefix for  more stats.</li>
<li>Step 3: Epic version. Has improved stats in addition to the rare  prefix. They will also add another prefix &#8220;Advanced&#8221;.</li>
</ul>
<p>You can also crit all of these crafts which will add a Modulator slot  (as mentioned earlier.) Critical crafts also have a higher probability,  when RE&#8217;d, of learning better patterns. Unless you fill the Modulator  slot, critical crafts do nothing on their own.</p>
<p>Critting an epic craft leads to an obnoxiously long item name, such  as: [Exceptional Advanced Commander's Space Blaster]</p>
<h1><strong>Specific Crafting Information:</strong></h1>
<p>All players can have 1 Production, and 2 other crew skills.</p>
<p>Sending your companions on missions is expensive and time consuming,  but the only way to actually level the mission-based professions. You  can level a tradeskill from 1-400 without using any mission professions  as they only exist to facilitate the crafting of rare and epic items.  All Mission professions provide companion gifts, and have 1 other unique  feature to them in addition to resource gathering.</p>
<p>Production:</p>
<ul>
<li>Force user crew skills: Artifice and Synthweaving &#8211; Lightsabers,  offhands, STR and WILL armor of all types.</li>
<li>Non-Force user skills: Armormech and Armstech &#8211; Ranged weapons, AIM  and CUN medium and heavy armor.</li>
<li>Good for both: Biochem and Cybertech &#8211; Consumables, implant and ear  slot items, droid parts.</li>
</ul>
<p>Gathering:</p>
<p>World nodes are the main way of leveling these, but they do have  missions which are useful for getting rarer components such as artifact  fragments or color crystals for Archaeology. Droid parts are also quite  rare from gathering for Slicing.</p>
<ul>
<li>Archaeology &#8211; Synthweaving and Artifice</li>
<li>Slicing &#8211; Cybertech, makes tons of money and gets lots of free items  (always take this until 50.)</li>
<li>Scavenging &#8211; Armstech and Armormech</li>
<li>Bioanalysis &#8211; Biochem</li>
</ul>
<p>Missions:</p>
<ul>
<li>Treasure Hunting &#8211; Gemstones are used to make Weapons and typeless  gear (Armstech, Artifice*, Cybertech)</li>
<li>Diplomacy &#8211; Fabrics make &#8220;Light&#8221; armor (Artifice, Synthweaving)</li>
<li>Investigation &#8211; Research Compounds make &#8220;Medium&#8221; armor  (Synthweaving, Artifice, Armormech)</li>
<li>Underworld Trading &#8211; Metals make &#8220;Heavy&#8221; armor (Armormech, Artifice,  Synthweaving) Chemicals currently unused, but are for Biochem. Only  source of Modulators</li>
</ul>
<p>* <em>- you cannot currently make full lightsabers, but this should  be changed before launch.</em></p>
<p>All the professions are in a bit of a weird unfinished state right  now and needs some TLC before launch, but the overall premise to them is  good. Artifice makes a lot of armor items it probably shouldn&#8217;t, and  Cybertech doesn&#8217;t make items it probably should (vibroswords/knives and  electrostaves.) Slicing is basically a money fountain. All of these  things would be reasonably simple to improve before launch.</p>
<p>Here is the link to the original post http://www.reddit.com/r/swtor/comments/k5mcd/</p>
<p>I hope this helps you out and ill see you in the game!!</p>
<p>Mark</p>
<p>Mogs.com</p>
<p>SWG Guru</p>
]]></content:encoded>
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		<title>Anonymous Wants To Destroy Facebook</title>
		<link>http://www.mogs.com/blog/uncategorized/anonymous-wants-to-destroy-facebook</link>
		<comments>http://www.mogs.com/blog/uncategorized/anonymous-wants-to-destroy-facebook#comments</comments>
		<pubDate>Thu, 18 Aug 2011 06:28:54 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[MMORPG Issues]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Anonymous]]></category>
		<category><![CDATA[Destroy Facebook]]></category>
		<category><![CDATA[hacktivist]]></category>
		<category><![CDATA[nov 5]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=1113</guid>
		<description><![CDATA[Everything you do on Facebook stays on Facebook regardless of your "privacy" settings, and deleting your account is impossible, even if you "delete" your account, all your personal info stays on Facebook and can be recovered at any time. Changing the privacy settings to make your Facebook account more "private" is also a delusion. Facebook knows more about you than your family.]]></description>
			<content:encoded><![CDATA[<p>Anonymous, the shady-yet-principled hacktivist group that has previously  hacked into <a href="http://blogs.villagevoice.com/runninscared/2011/06/hacker_group_anonymous_iran_emails.php" target="_blank">Iran&#8217;s government emails</a>, the<a href="http://blogs.villagevoice.com/runninscared/2011/07/pentagon_hacked.php" target="_blank"> Pentagon</a>, possibly the <a href="http://blogs.villagevoice.com/runninscared/2011/06/imf_victim_of_l.php" target="_blank">IMF</a>, <a href="http://blogs.villagevoice.com/runninscared/2011/07/anonymous_hackers_fbi_raid_news_corp_emails.php" target="_blank">News Corp</a>, Anders Breivik&#8217;s <a href="http://blogs.villagevoice.com/runninscared/2011/07/anders_behring_1.php" target="_blank">Twitter account</a>, and much more, has a new target in  its crosshairs: <a href="https://rt.com/news/facebook-anonymous-destroy-privacy/" target="_blank">Facebook</a>. The hackers have set the date for  Facebook&#8217;s demise as November 5, 2011. The reason? Ironically, they&#8217;re  worried about privacy. Full text of their <a href="http://www.youtube.com/watch?v=SWQTS8zqYXU" target="_blank">press  release</a> after the jump.</p>
<p>DATE: November 5, 2011.</p>
<p>TARGET: https://facebook.com</p>
<p>Press:<br />
Twitter : <a href="https://twitter.com/#%21/OP_Facebook" target="_blank">https://twitter.com/OP_Facebook</a><br />
<a href="http://piratepad.net/YCPcpwrl09" target="_blank">http://piratepad.net/YCPcpwrl09</a><br />
Irc.Anonops.Li #OpFaceBook<br />
Message:</p>
<p>Attention citizens of the world,</p>
<p>We wish to get your attention, hoping you heed the warnings as  follows:<br />
Your medium of communication you all so dearly adore will be destroyed.  If you are a willing hacktivist or a guy who just wants to protect the  freedom of information then join the cause and kill facebook for the  sake of your own privacy.</p>
<p>Facebook has been selling information to government agencies and  giving clandestine access to information security firms so that they can  spy on people from all around the world. Some of these so-called  whitehat infosec firms are working for authoritarian governments, such  as those of Egypt and Syria.</p>
<p>Everything you do on Facebook stays on Facebook regardless of your  &#8220;privacy&#8221; settings, and deleting your account is impossible, even if you  &#8220;delete&#8221; your account, all your personal info stays on Facebook and can  be recovered at any time. Changing the privacy settings to make your  Facebook account more &#8220;private&#8221; is also a delusion. Facebook knows more  about you than your family. <a href="http://www.physorg.com/news170614271.html" target="_blank">http://www.physorg.com/news170614271.html </a><br />
<a href="http://itgrunts.com/2010/10/07/facebook-steals-numbers-and-data-from-your-iphone/" target="_blank">http://itgrunts.com/2010/10/07/facebook-steals-numbers-and-data-from-your-iph&#8230;.</a></p>
<p>You cannot hide from the reality in which you, the people of the  internet, live in. Facebook is the opposite of the Antisec cause. You  are not safe from them nor from any government. One day you will look  back on this and realise what we have done here is right, you will thank  the rulers of the internet, we are not harming you but saving you.</p>
<p>The riots are underway. It is not a battle over the future of privacy  and publicity. It is a battle for choice and informed consent. It&#8217;s  unfolding because people are being raped, tickled, molested, and  confused into doing things where they don&#8217;t understand the consequences.  Facebook keeps saying that it gives users choices, but that is  completely false. It gives users the illusion of and hides the details  away from them &#8220;for their own good&#8221; while they then make millions off of  you. When a service is &#8220;free,&#8221; it really means they&#8217;re making money off  of you and your information.</p>
<p>Think for a while and prepare for a day that will go down in history.  November 5 2011, #opfacebook . Engaged.</p>
<p>This is our world now. We exist without nationality, without  religious bias. We have the right to not be surveilled, not be stalked,  and not be used for profit. We have the right to not live as slaves.</p>
<p>We are anonymous<br />
We are legion<br />
We do not forgive<br />
We do not forget<br />
Expect us</p>
<p>&#8220;Kill Facebook for the sake of your own privacy&#8221; &#8212; doesn&#8217;t that  sound strange, coming from people who routinely steal private  information as they please? But this echoes the manifesto of a related  group, LulzSec, whose <a href="http://blogs.villagevoice.com/runninscared/2011/06/lulz_security_hackers_statement.php" target="_blank">nihilistic perspective on the state of the Internet</a> kind of made sense. An excerpt:</p>
<p>Do you think every hacker announces everything they&#8217;ve hacked? We certainly haven&#8217;t, and we&#8217;re damn sure others are playing the silent game. Do you feel safe with your Facebook accounts, your Google Mail accounts, your Skype accounts? What makes you think a hacker isn&#8217;t silently sitting inside all of these right now, sniping out individual people, or perhaps selling them off? You are a peon to these people. A toy. A string of characters with a value.This is what you should be fearful of, not us releasing things publicly, but the fact that someone hasn&#8217;t released something publicly.</p>
<p>Will Anonymous be able to successfully lay waste to Mark Zuckerberg&#8217;s fortress? This is set to be the Internet showdown of the year.</p>
<p>I cant wait to see what happens. It&#8217;s going to be interesting.</p>
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		<title>EVE Online:Incarna</title>
		<link>http://www.mogs.com/blog/uncategorized/eve-onlineincarna</link>
		<comments>http://www.mogs.com/blog/uncategorized/eve-onlineincarna#comments</comments>
		<pubDate>Sun, 14 Aug 2011 20:15:54 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[MMORPG Issues]]></category>
		<category><![CDATA[Mogs]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[eve online]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=1109</guid>
		<description><![CDATA[The newest update/upgrade  to EVE online is Incarna. It allows you to leave your ship while you are docked in a station. I haven&#8217;t been able to play yet but I hear it&#8217;s pretty cool. Here is some information I got from the Evelopedia. Incarna (Also known as Ambulation or Walking in Stations) is an [...]]]></description>
			<content:encoded><![CDATA[<p>The newest update/upgrade  to EVE online is Incarna. It allows you to leave your ship while you are docked in a station. I haven&#8217;t been able to play yet but I hear it&#8217;s pretty cool. Here is some information I got from the Evelopedia.</p>
<p><a title="Incarna" href="http://wiki.eveonline.com/en/wiki/Incarna">Incarna</a> (Also known as <a title="Ambulation" href="http://wiki.eveonline.com/en/wiki/Ambulation">Ambulation</a> or Walking in Stations) is an  expansion for <a title="Eve online" href="http://wiki.eveonline.com/en/wiki/Eve_online">Eve Online</a> which introduces  the ability for pilots to step out of their pods and explore the Space  Stations throughout the galaxy. Walking in stations was first announced  in 2006 <a title="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=401" rel="nofollow" href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=401">[1]</a>.  The title Incarna was given as the official  patch name during the 2009 Fanfest, as part of an update revealing the  release to be sometime in 2010. The expansion will be released in  stages, the first of which was on 21st of June 2011.</p>
<p><a name="Game_Design"></a></p>
<h2>Game Design</h2>
<p>The expansion is initially going to be relatively bare-bones, due to  the nature of the challenges of creating the technology and creating  game play that does not encroach on the methods people play <a title="Eve online" href="http://wiki.eveonline.com/en/wiki/Eve_online">Eve Online</a> today.</p>
<p>A Tactical Map is a major feature being planned for the  expansion. <a title="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=504" rel="nofollow" href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=504">[3]</a></p>
<div>&#8220;Through the course of our work on Ambulation,  we’ve come to realize the potential a Tactical Map could have when it  comes to things like war planning, logistics and complex fleet  movements. The Tactical Map would be a 3D holographic image of the  universe. The difference between the Tactical Map and the F10 map is that the  Tactical Map would allow interaction of multiple people simultaneously &#8211;  with the expected moderator privileges, obviously. It&#8217;s a collaborative  tool, meant to aid corporations and alliances in dealing with the  complexities inherent in tactically coordinating large numbers of  people.&#8221;</div>
<p>On release, the primary content will be the ability to run shops  inside of stations, ranging from Plastic Surgeons to Fashion Outlets.  Players will also be able to set up corporate offices where they can  hold meetings and introduce recruits. Player scripted NPCs will deliver  dialogue to people looking for information.</p>
<p>Mini Games are an expected feature of the Walking in Stations  expansion, with a thread on the <a title="Eve online" href="http://wiki.eveonline.com/en/wiki/Eve_online">Eve Online</a> forums taking player suggestions for  games to include. Gambling is one of the primary functions that is  planned for inclusion, with the ability to place anything from <a title="ISK" href="http://wiki.eveonline.com/en/wiki/ISK">ISK</a> to Ships in a wager.</p>
<p>Custom, player made clothing is another major feature. It will be  possible for anyone to have a custom made uniform or outfit, but to  prevent &#8220;visual <a title="Griefing" href="http://wiki.eveonline.com/en/wiki/Griefing">griefing</a>,&#8221; the color palette is being kept subdued  and realistic. <a title="CCP" href="http://wiki.eveonline.com/en/wiki/CCP">CCP</a> has also hired fashion designers  to aid in the development of clothing and fabrics within the Walking in  Stations expansion.</p>
<p><a name="Locations"></a></p>
<h2>Locations</h2>
<p>Players will be able to ambulate inside of Space Stations, the  offices, and the ships located within them. In addition, the captain&#8217;s  quarters of a ship will also be a visitable location where the player  can decorate and furnish their quarters to some degree.</p>
<p><a name="Art_Direction"></a></p>
<h2>Art Direction</h2>
<div>&#8220;Macarena-dancing aliens have nothing to do with  science fiction in my book. I recommend watching Aliens, Blade Runner  and The Empire Strikes Back. This is what true science fiction is about  and the reason we made EVE.&#8221;</div>
<p>The design and art for the Walking in Stations expansion, much like  the rest of <a title="Eve online" href="http://wiki.eveonline.com/en/wiki/Eve_online">Eve Online</a>, pushes for  grittiness, functionality, and a grim reality. The player visible areas  of the space stations will be expansive, with a lot of space to visit.  Since there will not be running in <a title="Ambulation" href="http://wiki.eveonline.com/en/wiki/Ambulation">Ambulation</a>, special accelerated walkways will be  provided to allow faster transport from place to place.</p>
<p><a name="Graphics_Technology"></a></p>
<h2>Graphics  Technology</h2>
<p>Incarna will make use of a radiosity based lighting system licensed  from <a title="http://www.geomerics.com/" rel="nofollow" href="http://www.geomerics.com/">Geometrics</a>.  This  gives Incarna a softer, warmer look when compared with Eve.  As  described at the CCP Presents! panel at Fanfest 2009<a title="http://www.youtube.com/user/ccpgames?blend=1&amp;ob=4#p/c/E7A45268BF4505BC/0/rNhPig8inEY" rel="nofollow" href="http://www.youtube.com/user/ccpgames?blend=1&amp;ob=4#p/c/E7A45268BF4505BC/0/rNhPig8inEY">[4]</a>:</p>
<div>&#8220;It means that you can have just one light source  and then that light source will bounce all over the room;  it will pick  up the light that is already on the wall and then bounce that light  back.  So if you have a green wall lit by a white light there will  actually be a greenish hue on the entire room. And this gives you a  really warm, fuzzy look to the interiors.  This is actually something  we&#8217;re working hard on because the look for the space is really crafted  in Eve to be a harsh, and dark contrasty look; partially because that&#8217;s  how space looks, but also because we want to give you that feeling that  Eve is a dark and cold place, and people can really screw you over,  right?  So we deliver that through the visuals when you&#8217;re in space.   However in stations, as we&#8217;re deploying Incarna, you won&#8217;t be able to  kill people, at least not in the first iterations, so it makes a lot of  sense for us to develop a different kind of lighting model.  So we want  this [to be] more of a soft, warmer model and that&#8217;s what this  technology allows us to do.&#8221;</div>
<div>I can&#8217;t wait to get back into the game and see my ships from an actual human perspective. I want to see a Hulk docked in Jita. I wonder of you will be able to see other peoples ships in the same station. The skins they have for the characters look really good too.</div>
<div><img class="alignnone" title="Walking in Stations character preview" src="http://wiki.eveonline.com/wikiEN/images/2/26/RealtimeCharCrop.jpg" alt="" width="367" height="393" /></div>
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		<title>SWG Closing December 15th 2011</title>
		<link>http://www.mogs.com/blog/fun-stuff/swg-closing-december-15th-2011</link>
		<comments>http://www.mogs.com/blog/fun-stuff/swg-closing-december-15th-2011#comments</comments>
		<pubDate>Sun, 14 Aug 2011 19:57:30 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[MMORPG Issues]]></category>
		<category><![CDATA[RMT News]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[gaming communities]]></category>
		<category><![CDATA[sony online entertainment soe]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[trading card game]]></category>

		<guid isPermaLink="false">http://www.mogs.com/blog/?p=1105</guid>
		<description><![CDATA[SO SWG IS CLOSING!! I hate to say it and its really sad. I went to bed one night and woke up to the forums being offline, normal for SOE sometimes. After the forums came back up this is what I found. on 06/24/2011 12:46:08 this was posted on the official SWG forums. Dear Star Wars [...]]]></description>
			<content:encoded><![CDATA[<p>SO SWG IS CLOSING!! I hate to say it and its really sad. I went to bed one night and woke up to the forums being offline, normal for SOE sometimes. After the forums came back up this is what I found. on 06/24/2011 12:46:08 this was posted on the official SWG forums.</p>
<div>
<p>Dear <em>Star Wars </em>Galaxies™  Community Member,</p>
<p>We write to you today to inform you that on  December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will  end all services (MMO and Trading Card Game) for <em>Star Wars</em> Galaxies  (SWG).  The shutdown of SWG is a very difficult  decision, but SOE and LucasArts have mutually agreed that the end of  2011 is the appropriate time to end the game.</p>
<p>We are  extremely grateful to all of the SWG fans.  We have  had the rare opportunity to host one of the most dedicated and  passionate online gaming communities and we truly appreciate the support  we’ve received from each and every one of you over the course of the  past eight years.</p>
<p>In recognition of your incredible  loyalty, we are extending special Fan Appreciation offers to the current  SWG community. We also plan to go out with a bang with a  galaxy-ending in-game event in December and hope to see you all there.  The details relating to these offers and events as well as the timeline  and specifics regarding the discontinuation of the service, are provided  below.</p>
<p>Again, we want to extend our heartfelt thanks to our  player community for making SWG one of the best online communities in  gaming history.</p>
<p>Sincerely,</p>
<p>Sony Online Entertainment &amp; LucasArts</p>
<p>Click  <a href="http://starwarsgalaxies.station.sony.com/playerinfo/" target="_blank">here</a> for more information.</p>
<p>the link right there takes you here  http://starwarsgalaxies.station.sony.com/playerinfo/</p>
<p>Now I have been playing this game for 8 years now. I have made friends, real friends that i have actually met, and a lot of friends online across the globe. This game has always been about helping and needing the help of others to succeed in your endeavors. there is NO other game out there like it. SWG is a &#8220;sandbox&#8221; you can do almost anything you want to and it has the most involved crafting and resources system of any game out there. It is truly unique.</p>
<p>So you may ask, why close the game? There are still a lot of players and they are working on new content. Well at first everyone blamed SOE but it really wasn&#8217;t their fault. It turns out that LucasArts does not want to let SOE have the Star Wars license because of the new Star Wars the Old Republic game coming out from Bioware.</p>
<p>There is a petition out there that thousands have signed here is a link to it http://www.ipetitions.com/petition/saveswg/</p>
<p>We as players were told at the beginning that both games could coexist and the was great, I had planned on having at least 2 accounts possibly 3 or 4 depending on my kids. I already had 7 active SWG accounts, only 2 active now, and I figured I&#8217;d be able to have fun in both games. SWtOR doesn&#8217;t have what SWG has and vice-versa.</p>
<p>Since the announcement SOE has made a lot of changes to the game and promised to release the GCW2 update that they have been working on. I can&#8217;t wait to see it and im going to be sad when  it&#8217;s gone. I don&#8217;t know if I&#8217;ll play the new game or not, we&#8217;ll have to wait and see&#8230;&#8230;.</p>
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