Diablo 3 Auction House
Posted on Sunday, May 6th, 2012 and filed under Applications, Diablo 3, Game News.
In some people’s views the biggest controversy and in other’s the greatest thing to happen to Diablo 3 is the initiation of the new Auction House system. So we will take a brief look on how this new renovated (in comparison to WoW) auction house works. There will be two separate auction houses, the normal online auction house with both gold and real-money options, and the hardcore gold-only auction house available to hardcore characters only (once the character dies, it dies forever).
In order to use the new real-money auction house system all players are required to set up a battle.net authenticator on their account and sign up the new Mobile Alerts SMS authentication service, which will occasionally send you a text to verify your identity. The Battle.net authenticator can be set up by either a physical authenticator, a mobile app, or for the U.S. only a dial-in authenticator where you can call in toll free from a specific phone to log in.
Based on your IP address Blizzard will determine the most region specific auction house for you. There will be The Americas that accepts;
U.S. Dollar (USD), Mexican Peso (MXN), Brazilian Real (BRL), Argentine Peso (ARS), Chilean Peso (CLP), Australian Dollar (AUD),
European; British Pound Sterling (GBP), Euro (EUR), Russian Ruble (RUB), and currently Asia will not have a real-money auction house upon release. Upon logging into Diablo 3 at the character selection screen you will be able to access the Auction house. From there you can buy and sell items from your character’s collective stash to other players.
Like in World of Warcraft there will be a transaction fee applied to all finalized auctions, this includes the real-money auction house option. When selling equipment there will be a 15% transaction fee of gold based on the final price, or a $1 transaction fee for the real-money auction house. When selling Commodities (gems, materials, dyes, etc), both the gold and real-money auction house transaction fees will be 15% of the final sale price, (note: commodities will only have a buy-out option, there will be no bidding). When transfering money from your Blizzard battle.net balance to your Paypal or other authorized service provider there will be a 15% transaction fee deducted by Blizzard for that service.
Diablo 3 offers a new “Smart Search” in the Auction House which you can select a character that you are looking to upgrade and the auction house will do an automatic search of itself and display all of the best items that are currently available to upgrade your character. You can also narrow your search down by choosing only specific slots or price ranges, including displaying either the real-money auction house or the gold auction house.
The hardcore-only auction house will include the “Smart Search” feature however all items are strictly traded for gold for in hardcore mode the rare item drop rate is increased significantly.
Given the popularity of selling items over Ebay with Diablo 2, this is the most logical choice for blizzard when creating the new auction house system. They still benefit from each transaction while allowing their player base to enjoy a different payment method to customize and gear their character. I’m very excited to be able to pay my Blizzard fees by playing the game and not having to worry about the monthly payment, and maybe earning a couple extra bucks on the side.
Jon
mogs.com
Tera’s End-Game
Posted on Saturday, April 28th, 2012 and filed under Fun Stuff, Game News, RMT News.
Tera’s release date draws closer hour by hour, day by day, and we are approx 48 hours away from the release of this new MMO that is aiming to win the attention of MMO gamer’s everywhere. With it’s twitch-based combat and beautiful graphics it has been on our radar for a couple of months now. But any game with a great combat system, beautiful graphics, solid social networking, and customizable characters can still fall short with the end game content. So what does Tera have to offer once you finally cap your character at level 60?
Like many of it’s MMO predecessors Tera will have large scale boss fights that will require only small groups of 3 to 5 people to complete. Once you manage to conquer an instance and gear out you can then begin attempting the game’s six beginning “Hard-mode” dungeons. Which are the end game dungeons but each with a different twist from the normal dungeon crawl. One Hard-mode released is the Temple of Temerity; which has your group working on surviving and protecting a relic while mobs of enemies storm out of gates near the artifact. Every 4-6 waves a boss will spawn with additional boss rooms opening as you progress through the 20 minute slaughter of enemies. In addition to being able to choose your instances at level 60, you can choose to queue up for the Nexus, a large scale server instance where you are grouped up with gamers that are of similar gear. You are set up to protect against invasions, complete quests, kill large monsters or collect items to help close the Nexus. Upon completing these tasks the group as a whole receives awards and achievements. Upon completing quests and dungeons you also build up reputation with different factions that give you access to reputation specific gear and quests.
In the PvP aspects currently there is only open world PvP, set deathmatches, and large scale deathmatches that are guild vs. guild in scale. After level 11, on a PvP server, you can flag yourself for PvP where you are eligible to go into combat with anyone else who is flagged for combat. If you have a group of 5 or 10 and feel like duking it out you can set up a deathmatch of a 5v5, 10v10, or 5v1 match in open grounds. Tera is allowing players to put their money with their mouth is by letting you wager bets on your character on kills or damage during the deathmatch. In the large scale pvp Tera offers guild vs guild deathmatches which cost 30k gold to declare war and last 24 hours. Ending either when the time runs out, a guild scores a set amount of points, or a guild leader forfeit’s. A guild can be in war with up to 3 other guilds at a time. Winning a war nets, gold, items, bragging rights, and achievements, and is a very exciting new aspect I can’t wait to participate in.
Finally, Tera offers a new unique political aspect after you hit level 50, you have the ability to run for office and can be elected to run a province for the Valkyon Federation. First you must become a guild leader, then receive enough signatures across the server to reach the status of a Vanarch. Once at the vanarch status of a province you can set and collect taxes on transactions taken place on your province, add or remove features and services in your province, and enjoy perks that only vanarchs receive (yet to be announced). On top of all of this those in the vanarch’s guild receives perks in the forms of quests and province specific mounts.
This is just the beginning for Tera’s end-game. Like the many MMO’s before it new end-game content will be added as patches and server population demands for more content. More than likely battlegrounds will be the first addition to add variation to the pvp experience, followed by more expansive dungeons and of course new epic boss fights. Tera is definitely a game to keep your eye on for this next upcoming month and is on the course to be the next big contending MMO.
-Jon
Mogs.com
Tera Release Announced
Posted on Thursday, March 22nd, 2012 and filed under Fun Stuff, Game News, MMORPG Issues.
En Masse Entertainment has announced the release date for their new MMO Tera set to launch on May 1st, 2012. Tera is a beautiful new MMO with unique character races and twitched-based combat system. Where not only your moves but your accuracy accounts for your damage, being fast at dodging and rolling can assist you in avoiding your opponents attacks. There isn’t a lock on targeting system like in WoW or Everquest, so playing an archer is almost like playing a third-person shooter where you have to strafe and shoot. When you have your sights on a target you can stream moves into them, but you have to be quick and make sure you keep your eye on them. In Tera you can set up Skill Combos so that when you use a move it triggers another skill or move which you can hit the same hotkey and chain them together. Rather than having to fill up your keyboard with hotkeys you can essentially set up so each key can use a move one after another. This also strengthens moves and allows for unique interactions. Due to this En Masse is also allowing those who love counsel gaming to map their moves to Xbox controllers (and possibly support more, but haven’t released more details on it yet).
The game currently is in it’s Beta testing and is four patches deep. They are continuing to work on balancing the beginning questing experience. This also includes balancing the world PvP. Those griefing will be marked with an Outlaw marking (Infamy points that deteriate over time) which notifies other players to engage in PvP with them. Tera also has the unique guild vs guild pvp setting where you can wage a 24 hour war against another guild for rankings and riches (it costs 30,000g to declare war to begin with).
Tera looks like a fresh faced paced MMO that will be a nice change of pace for those looking for a new style of combat. While still maintaining core PvE group experiences and extending that into large scale balanced PvP scenarios. My only concern is while briefly looking over the race specific bonuses they seem to be very inconsistant and almost to specific to either PvE or PvP to be balanced. For example the Aman receive “Stranger to Pain”: When under 30% HP, all damage taken is reduced by 10%. Along with “Blood of Dragons”: Resistance to DoT effects is increased by 10. Which is overall, amazing. While the Elin race only can swim faster and gather plants faster than other races. Then there are the races that have almost too specific bonuses such as the humans who take less PvP damage when under 30% HP (which everyone who pvps will take either Aman or Humans). And Barakas who’s Stamina does not fall below 20% while adventuring (assuming PvE). Hopefully these are rebalanced before launch, otherwise it will be more of a race war when it comes to specific activities. We will see if this is addressed, otherwise we will still have a solid MMO in the wake of WoW, Eve, SwTor, and soon to be D3.
-Jon
mogs.com
SWTOR Beta Ends Here’s Some Tips
Posted on Monday, December 5th, 2011 and filed under Game News, RMT News, SWG, SWTOR.Howdy folks, how’s it goin’? So as a complete surprise to me, my wife received an invitation to 1 more weekend beta test for SWTOR, I looked in my email and I hadn’t received anything yet. About 30 mins later I did. w00t!! We logged in and ran as Smugglers this time. We were in the previous 2 weekend tests too. We never ran as the same class before, it’s pretty fun, it makes it easier for some of the harder boss’s. Not that we got very many levels, only lvl 12 this time. We learned a few things though.
First off, ALWAYS TAKE ANY MISSION YOU CAN, you get a lot of XP and most of the starter quests are quick and easy. Don’t pass them up. You’ll be glad you did later on down the road…
Second, make sure you find the bind points so that you travel back anywhere you have bound. They were usually in cantinas and by the taxis. I can’t remember the name of the special to do it but the cooldown is 30min. That worked out well for us.
Third, make sure you click on the taxi droid to have the point stored. Using the taxis is the fastest way to travel at first and a necessity, so you need to learn it right away. They will show you where you can go from their point and the connecting routes for all of the other taxi droid points you have stored.
SWTOR is going to be fun but I’m gonna miss SWG, SWTOR is not a replacement. SWTOR looks good and I hope it does well. I haven’t got into the crafting side of it much and I’m interested to see some end game stuff too. I did try the warzone feature. It queued me up into a group of 8v8 with toon levels from 11 to 50, I was the 11 LOL. I did get a kill and I died few times too. It was fun. The warzone I was in was like a capture and hold map where there were 3 huge turrets shooting at ship in space. The object was to hold those turret points. Pretty fun stuff!!
Well I’m outta here for now, here’s a screenie of the final minutes in the last beta weekend, Dance party in Coruscant!!
See ya later,
Mark
www.mogs.com
Eve Online: Crucible
Posted on Saturday, December 3rd, 2011 and filed under Fun Stuff, Game News.Eve Online has just released it’s 15th free Expansion, code named ‘Crucible’. This is one of the largest expansions released with a ton of new features. First and foremost four new Tier 3 Battlecruisers have been added to the game for those who don’t want to upgrade to battleship-class, but would like to try out the much more affordable new battlecruiser models. Also new nebulae back-drops have been added to the game. These new nebulae have been created using new updated software are visible throughout the entire game, and I must say, they look stunning! With the new nebulae brings a new graphics update for our ships and vessels. New shading and detailing has been implemented to make the ships gleam and glow with detail. Also engine trails are finally back! Exhaust has never looked so good as your ship coasts through deep space.
Have you ever wanted to join in a large 500+ person battle but the lag is too overbearing for your pc set-up? Well with Crucible a new Time Dilation feature has been implemented into the server that will slow down the time of the region that is overwhelmed so everyone is at the same speed, reducing lag. As time goes on and people are destroyed time will begin to return to normal until the region is back up to speed. Check out the demo here:
httpv://www.youtube.com/watch?v=rHIhp_vpeIs&feature=player_embedded
Many other additions have been introduced including a full portrait viewer , new station-themed captain’s quarters, loot-all option, and ship balancing. You can find all of the updates here: http://www.eveonline.com/en/crucible/features/ .
So fire up your starship and take the universe in style with the new exhaust trails and check out the new nebulae in Eve Online: Crucible.
-Jon
Mogs.com
Gameception in Minecraft
Posted on Monday, November 14th, 2011 and filed under Fun Stuff, Game News.Minecraft has been around for over 2 years and people are still finding new and amazing things to build in the game. It started with just large flat structures, then complex 3D structures, to crazy rides, to 3D megastructures, then complex machines. At the beginning of 2011, brought us clever people creating computers within the game. And now towards the end of 2011 we are now seeing even more complex creations in the form of games inside minecraft. So watch in awe at the complex inner workings of Gem Collector:
httpv://www.youtube.com/watch?v=6Td7DT3d4VQ
-Jon
mogs.com
A Small EVE Online Announcement
Posted on Monday, October 3rd, 2011 and filed under Fun Stuff, Game News, RMT News.The Eighth Party at the Top of the World… now in a new location!
It is time to start marking your calendars for the 2012 Fanfest in Reykjavik, Iceland, it’s being held for the first time in the brand new Harpa Concert Hall and Conference Centre; an amazing new home for their Fanfest that welcomes you all with open arms.
Fanfest brings together players in a massive celebration of EVE Online. Travelers from all around the world gather in one of the most beautiful and unique locations the planet has to offer. Allies and rivals alike set aside their in-game differences to share drinks with one another and forge new friendships. CCP developers mingle with the community, always up for “talking shop” and getting to know the fans.
Iceland is one of the world’s must-see vacation destinations, and if you haven’t been to one of our previous Fanfests, we encourage you to come.The many wonders of Iceland await your arrival. The Sisters of EVE Program will give your friend or partner a chance to visit Iceland along with you: Details regarding the program coming soon.
Get ready for another crazy weekend of:
- Pub Crawling and hanging out with the developers
- Round Tables
- Presentations with new EVE Video Premieres
- PVP tournaments
- The Party at the Top of the World!
- Poker Tournament
- Battle of the Bands
- Silent Auction
- Live Agents
- Chessboxing?…..I guess not, but you can just imagine what those crazy devs are planning this time.
- And much more!
Further details, including flights and accommodation and Fanfest 2012 Access Pass availability, will be announced later, as the event draws closer.
Raid Finder Coming in Patch 4.3
Posted on Monday, October 3rd, 2011 and filed under Fun Stuff, Game News, MMORPG Issues, Warcraft.This is straight from Blizz. I’m sorry its posted a bit late but I know you all are looking for a tidbit of information. There’s a lot more info out there too.
Raid Finder Coming in Patch 4.3So what is the Raid Finder? It will be a brand new grouping feature that superficially works much like the Dungeon Finder. Instead of five-player dungeons, the Raid Finder is designed to help players quickly and easily form a pick-up raid for a specially tuned version of the current tier of raid content: the Dragon Soul raid. It’s not intended to replace organized raiding though. You’ll still need friends and guild members to help you conquer the toughest raiding challenges that patch 4.3 has to offer.
As we currently plan to roll out the Raid Finder feature in patch 4.3, level-85 players will be able to use it to access a 25-player version of the Dragon Soul raid dungeon, which will culminate in a glorious battle against Deathwing himself. Dragon Soul will be split into three different difficulties. The Raid Finder provides access to a new tier of difficulty, which in this case has split the raid into two wings, each containing four boss encounters. Meanwhile, raiders will still need to join with friends and guildmates to face the more challenging normal and heroic versions of the raid, since the Raid Finder cannot be used to access those higher difficulty levels. Naturally, because they’re harder to defeat, the normal and heroic version of Dragon Soul will drop more powerful lootalong with prestigious rewards such as achievements, titles, and epic mounts. Rich rewards still await those who face the Raid Finder version, which we hope will introduce the thrills and epic experience of raiding to a broader audience than ever before.
You can access the Raid Finder through the ‘Raid’ button in the menu at the bottom of the default user interface. The Raid Finder should feel familiar to Dungeon Finder users. Just fire it up, select your class role, click the ‘Find Raid’ button, and get ready to face Deathwing’s jaw of doom.
FAQ
Q. Raids aren’t dungeons. Who will keep things organized?
A. A Raid Finder raid will require someone to queue as leader. The Raid Finder leader will have a very limited set of powers and cannot change loot type, nor do they have the ability to arbitrarily kick people from the raid. They do have the ability to mark targets and use /raid warning, and can promote other players to be leads as well. To be most successful, each Raid Finder group should have at least one leader who will explain the fights, assign raid markers, and make the tough calls, like who the main tank and off-tanks are.
Q. How will loot be distributed?
A. Automatic rolls and the Need Before Greed loot rules will apply in Raid Finder raids, just as they do in Dungeon Finder instances. Also, while Dungeon Finder raids aren’t locked, you are only eligible for loot from a boss once per week. This means that if you were present for the defeat of a boss, whether you receive loot or not, then you will automatically pass on loot that drops during later attempts on that boss during the same week.
Q. How will Raid Finder loot differ?
A. Loot acquired through the Raid Finder, including tier set pieces, will be of a lower item level than items acquired from normal or heroic mode versions of the Dragon Soul raid, and its appearance may differ. Also, there are certain items, as well as components for legendary weapons, which will not drop in Raid Finder raids. While individual bosses will not yield Valor Points as they would in other versions of the raid, you can still earn 250 Valor Points for beating the final boss in each wing of the instance.
Tier armor that drops in Raid Finder raids still provides set bonuses, and those bonuses are compatible with the higher item level versions of the armor available in the normal and heroic mode versions of the raid. None of these tier sets will be available for purchase from a vendor via Valor Points.
Q. Will there be an item level requirement to use the Raid Finder?
A. Yes, accessing raids via the Raid Finder will require that participating characters be level 85 and have attained a certain item level, to help ensure that they are prepared for the content they’ll be facing.
Q. Will the Raid Finder be cross-realm?
A. Yes, the Raid Finder will draw players from all realms. As with the Dungeon Finder, it will place some priority on grouping players from the same realm, though not at the cost of increased queue times.
Q. What kind of raid composition will the Raid Finder create?
A. Each Raid Finder raid will include two tanks, six healers, and seventeen damage dealers. As the raid is assembled, the Raid Finder will attempt to balance the group according to armor type, which should help ensure a healthy mix of melee and ranged dps.
Q. Why 25-player only?
A. A 25-player group is actually easier and faster to fill than a smaller group would be, and allows for greater flexibility in raid creation, all of which will help contribute to lower queue times. Also, 25-player raids are less subject to issues with composition or player connectivity.
The Raid Finder version of the Dragon Soul raid will be designed with pick-up raiding in mind. Normal and heroic difficulties will require the greater organization and teamwork found in guild raid groups.
Q. Will I get Call to Arms benefits when using the Raid Finder?
A. We don’t currently plan to apply Call to Arms benefits to the Raid Finder, though that may change in the future.
Q. Will I be locked to a raid I join through the Raid Finder?
A. Since the Raid Finder only offers access exclusively to a specially tuned version of the Dragon Soul raid instance, instance locks will not be enforced for that version. Instance locks will still be enforced for the normal and heroic versions of the raid.
Q. Can I queue with my friends in a party or raid?
A. Yes, you can queue for the Raid Finder individually, in a party, or in a raid. The Raid Finder can be a great tool to help fill those last few slots in a raid.
Q. I’m a dedicated raider with an organized group, what good is the Raid Finder to me?
A. Since instance locks aren’t in play, Raid Finder raids could provide a way for dedicated raiders to gear up alternate characters, fill gaps in their itemization, finish off elusive set bonuses, or just have some fun while preparing to face the normal or heroic version of the raid on the next reset.
Q. Why aren’t other raids available?
A. The Raid Finder is intended to help players experience the current tier of content.Also, many older raids don’t require a full complement of raiders, making the Raid Finder unnecessary. This is also the first rollout of the feature and we decided to start things simple, rather than potentially delay the feature’s introduction.
If the Raid Finder proves popular, more raid instances may be added to it in the future.
Q. Will Vote Kick still work in the Raid Finder?
A. Yes, though many of the same requirements and restrictions will be in place. For example, kicking too many times can result in a Vote Kick cooldown. Also, the thresholds are different, and several players will need to agree on kicking a candidate before the vote begins. Successful kick votes will require a significant number of Yes votes to pass.
Q. What happens if I leave a Raid Finder raid before it’s over?
A. Players who leave the Raid prematurely will receive a Deserter Debuff, though it will likely be of longer duration than the one applied to users of the Dungeon Finder. This debuff will only apply to the Raid Finder system.
SWG Has Atmospheric Flight
Posted on Monday, October 3rd, 2011 and filed under Fun Stuff, Game News, SWG.Hello again folks!! This time around I’m going to talk a little about something that we SWG ‘ers have been asking for since the game added space ships. Atmospheric flight.
With the addition of atmospheric flight you can call any of your spaceships from almost anywhere on the ground and it will launch you into the atmosphere. If you don’t have an ITV set to where you want to go you can just fly across the planet. It takes about 2 minutes to go from one side of a planet to the other now, it’s fast!!! If you are going to take advantage of flying in the atmosphere be careful. They have collision in the game for the ships too. What this means is that if you hit the side of a mountain, you’re gonna take damage. (LOTS OF IT)
Here’s a few pics of my B-Wing above our city, New Boonta Eve.
There are a lot more ships in the game other than the B-Wing. It’s too bad though, the game is still closing and now no one can play unless you had a paid subscription on September 15th. If you did then you get to play the last months of the game for free. I wish this game, that has so many unique things and play styles in it, didn’t have to go far far away……
Mark
Mogs.com
TOR Itemization and Crafting info
Posted on Wednesday, September 7th, 2011 and filed under Game News, SWTOR.I found this little tidbit of information out there on the web and I thought I’d share it with you. I know a lot of you will be playing SWTOR and would like a little insight onto what you will be doing once the game goes live.
Everything you ever need to know about Itemization and Crafting in TOR
To anyone reading, feel free to cut and paste this (or link to it) if other people ask about mods or crafting, I’ve typed something similar a few times now.
Basic stuff:
All characters in TOR use one primary stat of Aim, Cunning, Strength or Willpower.
- All primary stats give 1% crit for every 140 (at level 50)
- Aim gives 0.2 ranged damage
- Strength gives 0.2 melee damage
- Cunning gives 0.2 tech damage
- Will power gives 0.2 force damage
Endurance gives 10 HP per point.
Your primary stat will always give either [Ranged + Tech] or [Melee + Force], so a Trooper will get a tech bonus from Cunning, and a Smuggler will get a ranged damage bonus from Aim in addition to the bonuses they already get from their primary stat. This causes Smugglers to do more damage with Weapon attacks, and Troopers will do more damage with Tech attacks (see: explosives) assuming both had the same base value and scaling. Strength and Willpower give both of them nothing but crit.
Secondary stats are:
- Presence – boots companion health, damage and healing
- Power – adds melee, force and tech damage
- Force/Tech Power – Found on weapons, works like Power but does not provide melee/ranged damage
- Accuracy – Gives +hit and gives armor/spell pen over 100%
- Crit – gives melee, force and tech crit
- Surge – increased critical damage
- Armor – reduces physical and kinetic damage (all Tech and Force powers unless listed otherwise are Kinetic)
- Defense – increases Parry/Deflect (deflect is just ranged parry)
- Shield – increases chance to be shielded on attack
- Absorption – increases the % of damage shaved off shielded attacks
- Alacrity – Cast/channel Haste
- Expertise – PvP stat. Increases damage and healing done, reduces damage taken.
Basic Equipment Information:
All character have 9 armor slots, 3 relic slots, 1 mainhand and 1 offhand slot.
9 slots are: Head, Chest, Hands, Waist, Legs, Feet, Wrists, Ear and Implant
Mainhands Weapons: Lightsabers (single and double), vibroswords and knives, blaster pistols and rifles, sniper rifles, assault cannons, scatterguns (shotguns), and electrostaves. Gauntlets and Training swords are also listed as being in the game, but are insignificant past level 6, or not in the game as far as I can tell.
Offhands: Focus, shields, generators, lightsabers and blaster pistols.
Relics: Relics are poorly implemented currently, but they are just stat-sticks you make by combining matrix shards (which come from Datacrons.) Matrix Shards come in 4 colors, Red, Green, Yellow and Blue. Tri-color combinations (RGB, RGY, BYR and BYG) require level 15 and give a primary state and endurance (stat depends on the combo.) Double-color relics (YYR, BBG, etc.) give more stats, require level 24, and have a secondary stat. Single-color relics (RRR, BBB, etc.) always give your classes primary stat, have 2 secondary stats, and require level 50.
It should be noted, it is currently impossible to make some of the single-color relics as the matrix shards are not implemented correctly. The only 2 you can legitimately make to my knowledge are YYY, and possibly RRR.
Most gear is itemized currently so item types have correct core stats (i.e., no +WILL Heavy Armor.) There are a few exceptions that will be fixed (+CUN Assault Cannons, for example.)
Companions:
They share the core-stat system and all wear armor of a certain type. They do not have relic slots, but have every other slot.
Droid companions have different gear, but share the same gist to itemization. They have a Sensor Unit (Helm), 2 Cores (Chest/Pants), 2 Motors (Gloves/Feet), and 2 Parts (belt/bracers) and they all use +AIM as a stat. They still use Ear and Implant slots, sport regular Blaster-type weapons (pistols or rifles), and use normal off-hands (sheilds or generators.)
How Mods Work:
It should be first stated that not all items have mod slots and cannot be upgraded in any way.
The mod system is like socketting gems in WoW, but they give more stats and generally drop into items that, on their own, have absolutely no stats; not even armor. Armor values are determined by the type of armor (light/med/heavy), and the armor rating stat listed on mods. Damage is the same thing, but with damage modifiers and weapon types (assault cannons do more than blasters, for example.) Your level 10 armor can be your level 50 armor if you can mod it enough to keep it relevant.
Almost all mods have variable quality (not rarity.) They will have minor variations in their name, and will provide different statistical bonuses even though they will have the same level requirements and rarity.
Example: Patron MZ-40y Power Cell.
Patron is a prefix that always gives +CUN +END. y can be a number between 1 and 4 and is the indicator of quality, 4 being the best (having the highest stats.) The range from 1-4 can be fairly significant. This will drive min/maxers completely insane as you cannot craft them (currently.)
Patron MZ-401 might be [+10cun +8end] and Patron MZ-404 might be [+13cun +10end]. You have 21 mod slots that can have this variable quality “feature”, which can result in the difference of hundreds of stat points on high level mods.
Modulators:
Modulators are the only common mod shared between weapons and armor pieces. Modulator slots are found on critical crafted items, and are effectively a “free” slot. Crafted items with static stats can have modulator slots. Modulators are obtained through Underworld Trading crew missions and can have any stat, making critical crafted epics potentially the best items in the game unless high-level epic items spawn with more mod slots or static stats (both of which are expected.)
Armor:
The 6 types of Armor mods: Harness, Underlay, Overlay, Support, Circuitry, and Modulators.
Items are composed of: Harness or Underlay + 1-2 of Overlay/Support/Circuitry + Modulator (crit craft only)
Harnesses (head/leg/chest) and Underlays (everything else) always have armor rating and core stats, and no items have both Harness and Underlay slots. Overlays have core stats, support/circuitry do not.
Optimal armor items are always Harness/Underlay + Overlay (+ Support/Circuitry if 3 mods.) It is actually not worth upgrading if you lose an overlay slot because of how much better core stats are than secondary stats.
Weapons:
Weapons have the potential, unlike armor, to have 5 mod slots and have more mod types.
- Ranged: Barrel + Power Cell + (Trigger or Scope) + Color Crystal + Modulator (crit craft only)
- Melee: Power Crystal + Hilt + (Focus Lens or Matrix Emitter) + Color Crystal1 + Modulator (crit craft2 only.)
1 – Vibro weapons do not have color crystals. 2 – you cannot currently craft full lightsabers.
Barrels and Power Crystals control damage rating, Power Cells and Hilts have core stats while Triggers, Scopes, Lenses and Emitters do not. Color Crystals can have core stats (but usually just have endurance), so using vibro weapons is inadvisable.
Crafting Basics:
The general crafting system in TOR is nearly identical to WoW, except to make items you simply open a menu and send a companion to do it instead of running to the required apparatus and crafting it yourself. This is actually really convenient, especially since some crafted items take upwards of 20 minutes to craft, and your idle companions aren’t doing anything anyway. You can generally send all but 1 companion to craft, or on missions, but it’s based on your level, not how many companions you actually have. This means you can only send 4 at level 49 even though you’ll have 6 companions, whereas you can send 5/6 at level 50.
All companions, except for the ship droid who’s sole purpose is a profession bot, have bonuses to 2 professions. +Efficiency reduces the time it takes to complete missions by a percentage and +Critical increases the likelihood of getting a critical craft or acquiring epic gems, metals, fabrics, and polymers from mission-based professions. All bonuses cap out around 5-10, and some are lower (+critical to missions are +2 while crafting is +5, because missions have a 20% crit chance already, and crafting is 5% base.)
Critical crafts do 3 things:
- Armor/Weapons: Adds a modulator slot
- Mods: Makes 2
- Missions: Gives epic quality crafting materials
Reverse Engineering:
RE is TOR’s version of disenchanting. You are only able to RE items similar to ones you can craft, and the item’s overall quality determines what kind of goodies you get from it (you always get crafting materials.) Generally speaking, you should never RE anything you cannot craft as it is unprofitable.
You currently cannot RE mods. I don’t know if you ever will be able to, but I feel it has to be added in order make crafting viable endgame.
The main reason RE exists is to learn how to make better craftable items. When you RE an item that you can craft (which you learn off of trainers or schematics) there is a chance you will learn to make a better version of the same item, both in rarity and power. This is done through a prefix system, that will determine a static property being added to whatever item you RE’d.
Lets say you RE’d a Space Blaster (uncommon) and learned how to make a Commander’s Space Blaster (rare).
“Commander” is a prefix (like WoW’s “of the _____” suffixes) that adds +Presence to the item. If you don’t like the prefix you got, you just RE more Space Blasters until you get something you do want, like “Overloaded” (+power) or “Critical” (+crit rating). I do not have a full list of these, but as far as I can tell, you cannot get a prefix from crafting that gives core stats.
Now that you can make Commander’s Space Blaster, you can now RE that to learn an epic version. This epic version will retain the prefix of the first, but since it’s an epic, will have increased stats by having better base mods.
To summarize:
- Step 1: Uncommon version. Learned from trainers.
- Step 2: Rare version. Has improved stats in addition to a prefix for more stats.
- Step 3: Epic version. Has improved stats in addition to the rare prefix. They will also add another prefix “Advanced”.
You can also crit all of these crafts which will add a Modulator slot (as mentioned earlier.) Critical crafts also have a higher probability, when RE’d, of learning better patterns. Unless you fill the Modulator slot, critical crafts do nothing on their own.
Critting an epic craft leads to an obnoxiously long item name, such as: [Exceptional Advanced Commander's Space Blaster]
Specific Crafting Information:
All players can have 1 Production, and 2 other crew skills.
Sending your companions on missions is expensive and time consuming, but the only way to actually level the mission-based professions. You can level a tradeskill from 1-400 without using any mission professions as they only exist to facilitate the crafting of rare and epic items. All Mission professions provide companion gifts, and have 1 other unique feature to them in addition to resource gathering.
Production:
- Force user crew skills: Artifice and Synthweaving – Lightsabers, offhands, STR and WILL armor of all types.
- Non-Force user skills: Armormech and Armstech – Ranged weapons, AIM and CUN medium and heavy armor.
- Good for both: Biochem and Cybertech – Consumables, implant and ear slot items, droid parts.
Gathering:
World nodes are the main way of leveling these, but they do have missions which are useful for getting rarer components such as artifact fragments or color crystals for Archaeology. Droid parts are also quite rare from gathering for Slicing.
- Archaeology – Synthweaving and Artifice
- Slicing – Cybertech, makes tons of money and gets lots of free items (always take this until 50.)
- Scavenging – Armstech and Armormech
- Bioanalysis – Biochem
Missions:
- Treasure Hunting – Gemstones are used to make Weapons and typeless gear (Armstech, Artifice*, Cybertech)
- Diplomacy – Fabrics make “Light” armor (Artifice, Synthweaving)
- Investigation – Research Compounds make “Medium” armor (Synthweaving, Artifice, Armormech)
- Underworld Trading – Metals make “Heavy” armor (Armormech, Artifice, Synthweaving) Chemicals currently unused, but are for Biochem. Only source of Modulators
* - you cannot currently make full lightsabers, but this should be changed before launch.
All the professions are in a bit of a weird unfinished state right now and needs some TLC before launch, but the overall premise to them is good. Artifice makes a lot of armor items it probably shouldn’t, and Cybertech doesn’t make items it probably should (vibroswords/knives and electrostaves.) Slicing is basically a money fountain. All of these things would be reasonably simple to improve before launch.
Here is the link to the original post http://www.reddit.com/r/swtor/comments/k5mcd/
I hope this helps you out and ill see you in the game!!
Mark
Mogs.com
SWG Guru




















