Trion Worlds, Rift Database has been hacked…
Posted on Thursday, December 22nd, 2011 and filed under Rift.I just got this email about 1 minute ago, bad news Trion!
We recently discovered that unauthorized intruders gained access to a Trion Worlds account database. The database in question contained information including user names, encrypted passwords, dates of birth, email addresses, billing addresses, and the first and last four digits and expiration dates of customer credit cards.
There is no evidence, and we have no reason to believe, that full credit card information was accessed or compromised in any way. We have already taken further action to strengthen our systems, even as we, with external security experts, continue to research the extent of the unauthorized access.
You will notice on your next log in to our website that you will be required to change your password, and existing Mobile Authenticator users will also need to reconnect their Authenticator. When you log in, you will be prompted to provide a new password, security questions and answers, and be given the option to connect your account to our Mobile Authenticator to enhance your account’s security.
If you have used your username and password for other accounts, especially financial accounts or accounts with personal information, we suggest you change your passwords on those accounts as well. We recommend that you carefully review your statements, account activity, and credit reports to help protect the security of those accounts. If you need information on how to obtain your credit report or believe any such accounts have been breached, please visit www.trionworlds.com/AccountNotification for more information.
You should have continued, uninterrupted access to RIFT, and we do not anticipate any disruptions to your playing time.
Nevertheless, if you own the RIFT game, you will be granted three (3) days of complimentary RIFT game time once you update your password and security questions.
Additionally, once you update your account and set a new password, your account will be granted a Moneybags’ Purse, which increases your looted coin by 10%, even if you have not yet purchased RIFT.
Please log in to https://rift.trionworlds.com (and we recommend that you copy and paste this link into your browser to access the site) to update your password, security questions and Authenticator.
We apologize for any inconvenience this may have caused you. If you have further questions, please visit our website, www.trionworlds.com/AccountNotificationFAQ.
– The Trion Worlds Team
SWToR Datacron Locations
Posted on Monday, December 19th, 2011 and filed under SWTOR.Datacrons are a must in SWToR, the locations are usually in hard to get to places or “off that path” spots. Here is a list of where you can find them.
If you are not sure of what Datacrons are let me give a quick over view. Basically they are elements that are found across different planets in hard to find locations. These elements then give an extra bonus to your base stats once you activate them. The are fairly easy to find due to the glow they give off and a sound the make. The issue is getting to them.. but nothing is impossible. Use this list of MOgs exclusive videos to locate the different Datacrons.
Different colors raise a specific stat:
Orange – cunning
Red – strength
Purple – Willpower
White – Aim
Yellow – Presence
Blue unlock lore achievements
Alderaan Datacrons -
SWTOR Datacron Locations – Alderaan Presence +3
Coruscant Datacrons -
SWToR Datacron Locations – Coruscant Presence+2
SWToR Datacron Creation – Coruscant Matrix Relic Creation
SWToR Datacron Locations – Coruscant Cunning+2
SWToR Datacron Locations – Coruscant Yellow Matrix Shard
SWToR Datacron Locations – Coruscant Strength +2
SWToR Datacron Locations – Coruscant Endurance +2
Hutta Datacrons -
SWToR Datacron Locations – Hutta Aim +2
SWToR Datacron Locations – Hutta Blue Matrix Shard
SWToR Datacron Locations – Hutta Presence +2
Narshaddaa Datacrons -
SWToR Datacron Locations – Narshaddaa Presence +3
SWToR Datacron Locations – Narshaddaa Aim +2
SWToR Datacron Locations – Narshaddaa Strength +3
Ordmantell Datacrons –
SWToR Datacron Locations – Ordmantell Aim +2
SWToR Datacron Locations – Ordmantell Red Matrix Shard
SWToR Datacron Locations – Ordmantell Presence +2
Taris Datacrons -
SWToR Datacron Locations – Taris Aim +2
SWToR Datacron Locations – Taris Cunning +2
SWToR Datacron Locations – Taris Strength +2
SWToR Datacron Locations – Taris Willpower +2
SWToR Datacron Locations – Taris Green Matrix Shard
Tatooine -
SWToR Datacron Locations – Tatooine Cunning +3
Tython Datacrons -
SWToR Datacron Locations – Tython Willpower +2″
SWToR Datacron Locations – Tython Endurance +2
SWToR Datacron Locations – Tython Blue Matrix Shard
Relic creation and deconstruction using the Matrix’s -
SWToR Datacron Locations – Republic Relic Creation!
We will continue to add more videos as they are finished over the next few days. Enjoy!
SWTOR Early access
Posted on Friday, December 9th, 2011 and filed under Uncategorized.Howdy folks!! SWTOR is going live right around the corner, Dec. 20th. Everyone that’s pre-ordered has been waiting for December 15th to get here because that’s when we’ve been told the early access will start. Well guess what, they moved it up to the 13th, WOOO HOOOO!! Here is the official announcement.
Early Game Access* for Star Wars™: The Old Republic™ is only a few days away! Starting December 13, 2011, The Old Republic will begin emailing invitations to start your Early Game Access. Invitations will be sent throughout the Early Game Access period offering rolling access to the game in the order in which you redeemed your Pre-Order Code, so be sure to check your email inbox!
I’ll be checking everything out on Monday it’s gonna be fun. They made a few changes that I’ve read about and I’ll be looking for you in game!!
WOW Patch 4.3: Hour of Twlight
Posted on Tuesday, December 6th, 2011 and filed under Uncategorized.With the advent of patch 4.3, a multitude of new dungeons have been added. We have End Time, which is a 5 player heroic dungeon that gives you a look at the future of Azeroth should you fail to stop Deathwing. The Well of Eternity, another 5 player heroic, takes you back 10,000 years to retrieve the Dragon Soul. Hour of Twilight is the last 5 man, where you must escort Thrall and the Dragon Soul to Wyrmrest Temple to begin the assault on Deathwing. The 10 and 25 man raid dungeon is Hour of Twilight. Here, you must help Thrall and the Dragon Aspects bring an end to the Black Dragonflight. You take on Deathwing in one of three different difficulty settings.
Some of the new features that have been added are the Raid finder, Transmogrification, and Void Storage. The Raid finder helps you find a pick-up raid for a certain difficulty setting of end game content, such as one of the three levels for Deathwing. Transmogrification lets you change the appearance of one piece of armor into another. Lastly, Void Storage lets you store items so that you can free up space in your bank.
Each class has had a number of important changes as well. I will go over the most important tweaks. In general, holding agro while tanking has been made easier. Threat generated while in tanking mode has been increased to 500% damage done, up from 300%. Also, all of the 10% increased attack power buffs have doubled to provide 20% more melee AP, while ranged AP buff stays at 10%.
For Death Knights, Death Strike will now always heal, even if the attack misses, or is dodged/parried. This is great, and will alleviate some PVP frustration when you are really counting on that heal landing. The armor bonus from Blood presence is now 55%, up from 30%. The DK’s pets will now inherit their master’s crit and spell penetration stats, which will buff the ghoul and gargoyle in the already powerful unholy tree.
Feral Druids have had their swipe in Cat form reduced to 340% weapon damage, down from 415%. Not surprising given the amount of damage feral druids can output so quickly. In Bear form, you now have a Stamina bonus of 20%, up from 10%. This, is coupled with 55% armor bonus for Druids under 40, will help them tank lower level instances. Cyclone and Entangling Roots now suffer from reduced spell pushback.
One of the biggest changes for Hunters is that Widow Venom now reduces the target’s healing received by 25%, up from 10%. This will make Hunters more powerful in PVP, increasing their utility and importance to an Arena team. The Beast Mastery tree received some buffs, for example now Animal Handler increases Attack Power by 30%, up from 25%, and Burrow Attack now does approximately 20% more damage. Lastly, Explosive Shot damage has been increased by 15%. I will include Rogues here, since their only notable change is that Wound Poison now reduces the target’s healing received by 25%, up from 10%. This will make it easier for Rogues to get kills in PVP, and increase the effectiveness of their surprise attacks.
Mages have had the biggest changes to their fire tree. Fireball damage has been increased by 17%. Also, Pyroblast’s direct damage has been increased by 26%, and its damage over time has been increased by 100%. Moreover, Living Bombs damage over time has been increased by 10%, and explosion damage has been increased by 120%. Combustion’s DOT’s can now crit. All of these changes are great, and will increase the raw power of fire in PVP and PVE.
For Paladins, Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. Group members within 10 yards of the target are healed instantly, and also receive a HOT that ticks every 1 second for 3 seconds. The holy tree received a number of alterations, most of which are buffs. Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds, which helps Paladins mana management in long fights. Ret has had Sanctified Retribution nerfed, it now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
Priest’s Divine Hymn will now heal 5 targets up from 3. Also Heavenly Voice is a new talent that increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes. These changes makes this spell much more useful to save your party with when things go awry. Also, Spirit of Redemption has been rebuilt to address a few functionality issues and responsiveness.
Shamans have had Wind Shear’s base cooldown increased to 15 seconds, up from 6 seconds. This is a big nerf for Shamans in PVP, who have gotten use to have an on demand spell interrupt every 6 seconds. The Reverberation talent in the elemental tree now reduces the cooldown of Wind Shear by 5/10 seconds to compensate for this. Another talent in this tree, Elemental Fury, now removes the cooldown from Chain Lightning. Being able to spam Chain Lighting in PVP and PVE will be amazing in those situations where you have multiple targets grouped together. For Enhancement Shamans, Mental Quickness now causes spells to behave as though the Shaman has spell power equal to 55% of attack power. Finally, Restoration sees Ancestral Healing causing the shaman’s heals to increase the target’s maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target’s maximum health, for 15 seconds.
Warlocks received a buff to Soul Fire, it now scales with 72.6% of spell power, up from 62.5%. The Destruction tree has had the most changes, most of which are buffs. Fire and Brimstone increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%. Moreover, Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%. These changes should help Destruction have some more burst damage on demand, for when they need to kill a target quickly and can’t wait for their DOT’s to tick.
The most exciting change for warriors is that Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target. Coming from someone who has played a warrior, there is nothing more annoying then charging into someone and landing in a spot they were at a few seconds ago. This happened all to often, and made the move counter-intuitive. Akin to Rogues and Hunters, Mortal Strike and Furious Attacks now reduces the target’s healing received by 25%, up from 10%. Warriors often have trouble landing the killing blow due to being kited, so this should ameliorate the situation.
Lots of new changes! These talent adjustments make me excited for the huge Talent overhaul coming with Mists of Pandaria. The result should be everyone having very unique hybrid classes. There will be hundreds of ways to spec toons, and the old cookie cutter builds of being either a Fire, Frost, or Arcane Mage will be gone. Instead, you can select the talents most suited to your play style from each tree.
Jake@mogs.com
SWTOR Beta Ends Here’s Some Tips
Posted on Monday, December 5th, 2011 and filed under Game News, RMT News, SWG, SWTOR.Howdy folks, how’s it goin’? So as a complete surprise to me, my wife received an invitation to 1 more weekend beta test for SWTOR, I looked in my email and I hadn’t received anything yet. About 30 mins later I did. w00t!! We logged in and ran as Smugglers this time. We were in the previous 2 weekend tests too. We never ran as the same class before, it’s pretty fun, it makes it easier for some of the harder boss’s. Not that we got very many levels, only lvl 12 this time. We learned a few things though.
First off, ALWAYS TAKE ANY MISSION YOU CAN, you get a lot of XP and most of the starter quests are quick and easy. Don’t pass them up. You’ll be glad you did later on down the road…
Second, make sure you find the bind points so that you travel back anywhere you have bound. They were usually in cantinas and by the taxis. I can’t remember the name of the special to do it but the cooldown is 30min. That worked out well for us.
Third, make sure you click on the taxi droid to have the point stored. Using the taxis is the fastest way to travel at first and a necessity, so you need to learn it right away. They will show you where you can go from their point and the connecting routes for all of the other taxi droid points you have stored.
SWTOR is going to be fun but I’m gonna miss SWG, SWTOR is not a replacement. SWTOR looks good and I hope it does well. I haven’t got into the crafting side of it much and I’m interested to see some end game stuff too. I did try the warzone feature. It queued me up into a group of 8v8 with toon levels from 11 to 50, I was the 11 LOL. I did get a kill and I died few times too. It was fun. The warzone I was in was like a capture and hold map where there were 3 huge turrets shooting at ship in space. The object was to hold those turret points. Pretty fun stuff!!
Well I’m outta here for now, here’s a screenie of the final minutes in the last beta weekend, Dance party in Coruscant!!
See ya later,
Mark
www.mogs.com
Eve Online: Crucible
Posted on Saturday, December 3rd, 2011 and filed under Fun Stuff, Game News.Eve Online has just released it’s 15th free Expansion, code named ‘Crucible’. This is one of the largest expansions released with a ton of new features. First and foremost four new Tier 3 Battlecruisers have been added to the game for those who don’t want to upgrade to battleship-class, but would like to try out the much more affordable new battlecruiser models. Also new nebulae back-drops have been added to the game. These new nebulae have been created using new updated software are visible throughout the entire game, and I must say, they look stunning! With the new nebulae brings a new graphics update for our ships and vessels. New shading and detailing has been implemented to make the ships gleam and glow with detail. Also engine trails are finally back! Exhaust has never looked so good as your ship coasts through deep space.
Have you ever wanted to join in a large 500+ person battle but the lag is too overbearing for your pc set-up? Well with Crucible a new Time Dilation feature has been implemented into the server that will slow down the time of the region that is overwhelmed so everyone is at the same speed, reducing lag. As time goes on and people are destroyed time will begin to return to normal until the region is back up to speed. Check out the demo here:
httpv://www.youtube.com/watch?v=rHIhp_vpeIs&feature=player_embedded
Many other additions have been introduced including a full portrait viewer , new station-themed captain’s quarters, loot-all option, and ship balancing. You can find all of the updates here: http://www.eveonline.com/en/crucible/features/ .
So fire up your starship and take the universe in style with the new exhaust trails and check out the new nebulae in Eve Online: Crucible.
-Jon
Mogs.com
Gameception in Minecraft
Posted on Monday, November 14th, 2011 and filed under Fun Stuff, Game News.Minecraft has been around for over 2 years and people are still finding new and amazing things to build in the game. It started with just large flat structures, then complex 3D structures, to crazy rides, to 3D megastructures, then complex machines. At the beginning of 2011, brought us clever people creating computers within the game. And now towards the end of 2011 we are now seeing even more complex creations in the form of games inside minecraft. So watch in awe at the complex inner workings of Gem Collector:
httpv://www.youtube.com/watch?v=6Td7DT3d4VQ
-Jon
mogs.com
WoW Guild Services Are Here!
Posted on Friday, November 4th, 2011 and filed under Uncategorized.Blizzard has just made Guild Services available on all North American realms. This will allow guilds to transfer their structure of guild leader, bank, reputation and name (depending on availability) between servers and factions. Part of Blizzard’s ever-growing purchase services to transfer your guild’s info will cost $40 for a faction change, $35 for a server transfer and $20 for a name change. If you do transfer and the name has been taken, you aren’t charged for a name change but do have to choose a new name for the guild.
This is an additional cost to the regular character transfer fees, and it only sticks with the guild leader. When guild members transfer to the new realm/faction they will automatically be joined into the guild and their reputation will return to what it was previously. All guild perks will stay with your character as well. The only thing that will not transfer is your current rank in the guild, for the guild leader will have to recreate those and repromote their members.
There are only two instances where your guild transfer may falter. If the guild member transfer realms before the guild master, or if the guild member quits the guild on the original realm before the transfer. So if you plan on staying in your guild on the new server, don’t quit the now level 1 guild, stay in it and transfer so your perks aren’t lost.
Many complain that the prices may be a bit steep, but for those who have invested the time and want a new start without having a COMPLETE new start the price seems reasonable. So if your guild decides to pack up their bags and try out a new faction/realm a new streamlined system is in place to insure just that. I wish this was implemented back when my guild transferred ages ago, but now that it’s in place if we find it’s time to move again, the option is available.
-Jon
Mogs.com
Blizzcon
Posted on Monday, October 24th, 2011 and filed under Uncategorized.Another year, another Blizzcon! With Diablo III right around the corner, and a WOW expansion on the horizon, there was a lot to cover at this years event. One of the most surprising announcements is that WOW subscribers who make a 12-month subscription commitment via the WOW Annual Pass will receive three unique rewards. First of all, they will get a free digital copy of Diablo III when it launches next year. Despite the cost of the Annual Pass, this is a fantastic kickback to Blizzard’s loyal WOW fan base. Also, these customers will get Tyrael’s Charger, which is a flying mount that is available to all current and future characters on their account. The last reward is a guaranteed invite into the beta test for the newest WOW expansion, along with a Fetish Shaman Spear which allows you to summon a Fetish Shaman.
The new WOW expansion, titled Mists of Pandaria, seeks to break ground with new gameplay mechanics while trying to recapture what made WOW so fun in the past. The goal is to keep players engaged in the world, instead of just hanging out in Stormwind or Orgrimmar all day. Pandaria will be one solid continent with 5 separate leveling zones containing an AH and Bank, which should help to minimize the travel back to the main cities. Pandarens will be the new race featured in the expansion, and Monks will be the new class.
Pandarens can be either Horde or Alliance. Their best racial talents are Inner Peace – Your rested experience bonus lasts twice as long, Bouncy – You take 50% less falling damage, and Quaking Palm – You touch a secret pressure point on an enemy target, putting it to sleep for 3 sec. Monks sound like a very interesting class, as they will not have an auto attack. They will have Chi, which is energy that slowly regenerates and is only used for their Jab and Roll abilities. Jab generates light and dark force, which is channeled into finishing moves. Monks will wear leather armor, pump their agility and intellect stats, and will use staves, fist weapons, 1-h axes, maces, and swords for finishing moves. The monks available talent specs are Brewmaster, the tank spec, Mistweaver, the healing spec that allows you to stand up in melee while healing your group with a new healing style, and Windwalker, the standard Melee DPS build.
The next big change announced in WOW is the talent overhaul. You will have your class abilities, your spec abilities, and your talents. Class abilities are universal, and you will choose a spec at level 10. Based on your spec, you will get some fundamental abilities as you level to help flesh our your character. The twist comes in the new talent tree. The three old talent trees are gone, replaced by a single talent tree. There are also no more talent points, you will get a new talent every 15 levels. There are 3 talents at each 15 level tier, and you only get to choose 1 of the 3.
What is interesting is that you can change these talents as easy as you change glyphs. Therefore, it will be easy to tailor your character at your whim to fit your playstyle, or just to tinker with the new talents. Looking over the lists of talents, some talents have stayed the same, some have gotten tweaks, and some are brand new. I really like this new approach to abolishing cookie cuter talent builds. Before, you always knew what you were going up against in PVP, and what exactly to expect from that class/spec combination. Now, every character is going to be much more unique, which will result in even more individualized team comps in Arenas.
Jake
Mogs.com
World of Warcraft: Mists of Pokemon
Posted on Sunday, October 23rd, 2011 and filed under Uncategorized.
Well it’s about that time of year again with Blizzcon upon us, Blizzard announces their new upcoming plans for their games. Well the new WoW expansion was just announced and like most expansions it’s a doozey. I’m going to focus on the feature that I’m most excited about; the pet battle system.
I’ve been reading over and over that many are unimpressed with the feature, since it is a very mini-game esque addition to the game. However, I’m extremely stoked. Why? Simply because finally, there’s a psuedo-pokemon MMO. This may seem like a silly childhood fantasy, but I’ve always wondered why Nintendo hasn’t taken their franchise in that direction. Blizzard taking the arbitrary vanity pets and giving them more of a fun role in the game. Not only can you show off your rare vanity that follows you, but level it up and fight people with it as well! I can’t wait to see Blizzcon pets in action. Granted I’m not fortunate enough to have one, but what I have is at least some kind of start.
Now we will be able to travel across the land searching far and wide searching for new rare vanity pets to grow and fill our collections. While traveling you have chances to run into rare pets in which you don’t pick up, but engage in battle with Pokemon-esque style. Upon defeat you can obtain the pet and add it to your collection! We’re still unsure if you will be up for attack if you’re in a PvP contested zone while in a battle with a wild vanity pet. But regardless there will be new rare spawns to look for and areas to camp, in hopes for some awesome new pets.
Some may say this is a quick fix and isn’t a big part of the game. But so far it’s the newest feature since implemented Arena’s that has me excited for an expansion. Be sure to see me running around leveling up my Mechanical Squirrel that’s been following me since level 13 in vanilla.
-Jon
Mogs.com


















